Exclusive: Pantheon Development Team Q&A

We talk to several members of the Visionary Realms team to get the skinny on Pantheon

One of the trends in the genre has been homogenization of classes. "Bring the player not the class."  What is your philosophy on class design as it relates to this idea?

I’m a big fan of class based systems because it’s how we humans think, act and work every day.  The majority of people are not jack-of-all-trades.  We go to work and we have a role, and that role hopefully is valuable in a team environment.  

We play team sports where the player assumes a role, like goalie, or forward (I’m a soccer fan).  So I think a class system is natural and compliments human nature.  

But you aren’t just a class, you are a player too.  How you fulfill your role as a tank is just as important as being a tank.  Back to the soccer analogy, just because you are put in the position of being a defender doesn’t mean you’re a good defender.  So there’s plenty of room for being the player and the class. They are certainly not mutually exclusive.

 

Quests are noted as being few but meaningful. What will be the primary mechanism for players to level their characters? What else, besides quests and grinding enemies, will grant players experience?

Finishing quests are more for obtaining a great item in Pantheon.  Advancing your character will happen organically as you kill mobs, overcome challenges, and learn the secrets of the world.  

 

Crafting is listed as a pretty deep stretch goal, but is there anything you might be able to say about your ideas for the system, and how it fits into the economy?

The crafting system in Vanguard was highly praised and the designer of that system is on the Pantheon team. It would need to be meaningful, fun, and contribute to the economy in a way that makes sense. We don’t want crafting to be the only economy. Some people just don’t like crafting and we want to make sure they have a way to make ends meet too. That being said, when we do get to it, crafters will have plenty of services they can offer to make a living.

 

Could Pantheon actually release without something as foundational as crafting, but still have it be meaningful when it was added later?

Absolutely. Pantheon’s focus is on epic adventure and exploration.  Crafting is great and we want to implement it in one way or another at some point.  But it’s a complementary system, not a core system. Adventuring with your friends, defeating boss mobs, building up your character and acquiring the best items is Pantheon’s core. What’s important is that we make our combat system and grouping exceedingly fun.

 

Can players expect to see non-combat progression paths, such as dedicated crafting classes?

It’s far too early to announce any crafting specifics given that crafting is a stretch goal.

 

What is the team's view on world or dungeon zone maps? Does the game provide this kind of guidance or is it up to the players?

We understand how maps and minimaps can detract greatly from the game experience. That being said, the creation of maps can be a great social experience. What if players could create their own maps to sell?

 

Can you talk about health regeneration? Will players be required to eat to recover, or some other mechanic?

Players will recover their HP automatically, but slowly without aid. You will need to have food and drink in order to regenerate without any outside help. And, of course, getting healed or healing yourself with a spell is the most efficient way to get your health back.

 

How do you envision progression in Pantheon? How do guilds move forward and measure success against other guilds?

Groups and guilds will get a sense of accomplishment when they learn how to conquer a dungeon or a specific boss mob.  Some more competitive guilds will probably race to obtain the better or best items in the game and show them off.  

Your affinity for the fantasy genre is well-known, but did you ever consider a different setting for Pantheon?

I have indeed considered that and it’s one of the many reasons I’m so excited about Pantheon. Terminus is the product of collisions with all sorts of worlds, planes, and shards. This is why we are calling the game Epic Planar Fantasy. As you explore, you’ll come across pieces of former worlds with all sorts of inhabitants, landscapes, and architecture. The physics in those zones could be different.  Magic might work slightly differently. The backstory and setting allows us a lot more freedom to do some crazy stuff that might not fit into a more rigid and traditional high fantasy world.

 

Let's talk about the business model. You've decided that Pantheon will require a subscription to play the game. Can you tell us the reasoning behind that choice versus other models, and what can players expect to receive as far as updates for their monthly fee?

Pantheon will have a free trial available but the plan is to charge a monthly subscription fee beyond that.  We’ve chosen this revenue model because it’s a proven one, especially given our target audience, which consists partially of players who’ve been around MMOs for a while. Our goal is to also have periodic expansions and updates.

 

On the outside chance that the Kickstarter does not fully fund, will you still endeavor to make the game through other means?

Ideally we’d like to be completely crowdfunded as at that point, the players are in control. That is our preference, but we feel it’s an important enough game that it needs to be made, no matter how it gets fully funded. The team will take the work we’ve accomplished to both investors and publishers if need be.

 

When the game launches, how will you measure success? Will it be a certain number of subscribers? Player or critical acclaim?

All of the above, really.  The number of subscribers is, of course, directly related to revenue, which allows us to pay the team to keep working on the game as well as making expansions.  But we’re all also MMO gamers and are making the game that we want to play too.  So player and critical acclaim is certainly important to us.  When EverQuest received the GDC’s 2nd Annual Game Developers Choice Online Award in 2011 the original team and I were extremely honored.

 

What else would you like the ZAM readers to know about Pantheon that may not have been covered yet? Say something that might surprise them!

There are just a few more things we need to discuss as a team before we can get into too many details about other things we hope to do. It’s important to us to get the information out there but it is equally important that that information is as accurate as it can be at this early stage of development. The last thing we want to do is make promises we can’t keep.

 

Finally, if you could personally speak to every player that this game is intended for, especially those who may be older with different life responsibilities, what would you say to them to convince them to support the Kickstarter campaign?

I’d let them know that Pantheon is a modern, high-fantasy MMORPG that strives to inject high-tension gameplay back into online games. I view the game as a spiritual successor to EverQuest--it is focused on developing an online world that is both dangerous and exciting that relies on group-focused tactics.  There’s been a significant demand for it, and until now we feel that demand hasn’t been answered. And then I’d ask them if any of the above description of the game was appealing to them, and, if so, to please contribute to our Kickstarter campaign and help make this dream become a reality.

 

Continued on page three...

Comments

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Follow-up
# Feb 02 2014 at 8:02 AM Rating: Decent
Brad,

Being one of your older players and believers. I feel almost betrayed. You still have not answered this post.

I have now invested in EQ Landmark and Elder Scrolls Online.

I'm not sure what I have done to deserve your silence. I feel I asked you a very fair question. I did see your interview about Vanguard and how you felt so horrible about the cut to your staff. I understand laying or firing people is a horrible experience. However, I want you to feel responsible to the 10,000 subscribers more than to your local staff.

I want to see your next game be perfect but myself and my friends will not invest in you until you answer this simple question.

ADMIN...I want to delete this post it is a duplicate. Please delete do not see an option to do myself.

Edited, Feb 2nd 2014 9:53am by countesscrow
Pantheon and other.
# Jan 25 2014 at 3:08 PM Rating: Decent
Will Pantheon and Everquest Next be released on PS4?! if so, will it be this year or on 2015?

Edited, Jan 25th 2014 4:15pm by Sabinsnake
This game has to be made...
# Jan 24 2014 at 8:50 PM Rating: Decent
I gotta say, I'm with Cramit845 on this lol.

Really trying to contain my enthusiasm and not get myself too hyped, but man it's difficult lol.

It's like Brad and Co. have been reading my mind and are making a MMO that hits every point I find important. Group-focused. It was mentioned that they're bringing back the concept of "pullers", the importance of crowd control and such. I can only assume that means that (among other things) the old-school pastime of finding a group of people and going off to some location to kill mobs for a few hours will be viable again. If that's so, then that is awesome, because while many newer gamers find the idea woefully boring, I always found it to be a great time. I did it for hours in FFXI. I did it for hours in Lineage 2. I would do it, though in a more mobile fashion, in EQ2.

The thing is, it's not just about killing mobs and getting xp. Those sessions were as much an exercise in learning, or refining group tactics, learning to work better with other players/classes. But more than that, perhaps, it was also about socializing, joking around, talking shop, talking movies, books... whatever. At times the killing and xp'ing almost became secondary to the social aspect. I made friends out of those hours-long xp sessions that I still talk to, and game with, to this very day. It excites me to think that might again become a viable and relevant option in Pantheon, 'cause I've missed that, more than I'd have thought.

Anyway, there's so much that excites me about this game, and the more I read the more psyched I'm getting. I wish pay day would get here so I could make my darn pledge already!

All the best to Brad and the team on a successful Kickstarter, and on their development of this game.

There's a giant hole in the genre right now, and a lot of MMO gamers longing for an experience that's been all but squashed in the name of "convenience" and "accessibility" where "everyone's a winner". Pantheon is the MMO this genre needs to fill that hole.

Fingers are crossed.



Edited, Jan 24th 2014 9:53pm by Wolfsong73
Thanks for the great article and the comments thus far!
# Jan 24 2014 at 6:54 PM Rating: Decent
Let me know if I can answer any questions!

-Brad
Absoultely Extatic
# Jan 24 2014 at 3:05 PM Rating: Decent
Well my subject says it all. I can't wait for this game. Since I have discovered it I must admit I am already hopping on the hype train a bit but trying to contain myself. We all know what they say at the beginning and what actually is released is changed many times between the two, but if they can nail the core game play like they seem to be focusing on, then I can't wait at all!

This really feels like this is the game that the genre has been missing since the days of DAoC and EQ, which I am/was a huge supporter of both. The group based gameplay or social gameplay needs to come back in more of a niche game and I think this game has the potential to be that trailblazer.

I would also bet that the success of this game may open up some of the younger crowd, that started with Wow and wow clones to actually play and appreciate this style of MMO.

Keep up the good work devs and thanks for answering the questions, I think a lot of us from the beginning are watching this game very closely and hoping for immense success.
Delivery
# Jan 24 2014 at 2:43 PM Rating: Decent
Hopefully they can deliver on everything they have said.
Delivery
# Jan 24 2014 at 6:55 PM Rating: Decent
thanks for the great article and comments -- keep them coming and let me know if I can answer any questions.

-Brad "Aradune" McQuaid
The Real Question
# Jan 27 2014 at 9:39 AM Rating: Decent
Brad.

I started playing your first game in 1998 or 99. I started playing Everquest back in Beta 1.5 or 2. I still remember the original night vision for elfs. Many great memories of that game. I am and have always been a huge supporter of "your vision".

You created and were the vision for Everquest. Absolutely the best mmorpg of that generation. But you sold it to Sony....Then after many years off you came back with Vanguard. Following and Trusting your "Vision" I and others followed you to this game. Another breathtaking one of a kind MMORPG. However, after less than a year you abandoned it and sold it to SONY. With your last patch destroying a lot of the game play for myself and my friends. Oddly enough the Dungeon that was affected the most and broken for more than 4 months was "Pantheon".

Now. I would REALLY like to have faith in this game. I would REALLY like to believe yet again that you will make a Landmark one of a kind game again. What guarantee are you going to give the public that you will not abandon this game as you have for the last 2? You are now asking US to fund it. So you can develop it. How do we know you will not sale it to Sony again in a year?



Edited, Jan 27th 2014 11:20am by countesscrow
The Real Question
# Feb 02 2014 at 8:09 AM Rating: Decent
Brad,

Being one of your older players and believers. I feel almost betrayed. You still have not answered this post.

I have now invested in EQ Landmark and Elder Scrolls Online.

I'm not sure what I have done to deserve your silence. I feel I asked you a very fair question. I did see your interview about Vanguard and how you felt so horrible about the cut to your staff. I understand laying or firing people is a horrible experience. However, I want you to feel responsible to the 10,000 subscribers more than to your local staff.

I want to see your next game be perfect but myself and my friends will not invest in you until you answer this simple question.
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