Warhammer 40K: Eternal Crusade
Eternal Crusade PvE Q&A with Nathan Richardsson

Early Access gets closer and closer for the upcoming MMO Warhammer 40,000: Eternal Crusade, yet when we look at their feature list there's still so much left to learn about. When Behaviour Interactive has talked about the game in general up to this point, they've focused on the game's PvP content. This makes sense - "In the grim dark future, there is only war" and all of that. The source material is a tabletop miniatures warfare game, so not focusing on the PvP content would be shocking to say the least. There's more to the world of Eternal Crusade than the battle between Orks, Space Marines, Chaos Marines and Eldar though. In our recent interview with Senior Producer Nathan Richardsson, they finally start to talk about Tyrannids and that up-till-now untouched portion of their game, PvE content.

Wildstar
WildStar: Stat Revamp Deep Dive Q&A

Previously discussed following E3 last month, WildStar will be getting a stat overhaul with this fall's F2P update. The refactoring will simplify things, leaving clear primary and secondary stats for players to customize their gameplay experience with.

This morning Carbine released its latest Deep Dive covering the stat revamp, and we took the opportunity to pose a few questions about it to Lead Designer Steven Engle.

Warhammer 40K: Eternal Crusade
E3: Eternal Crusade Early Access Coming Soon

Warhammer 40,000: Eternal Crusade has seen various changes over the past year, and the team at Behaviour Interactive is focused on delivering a quality experience with open feedback flowing from its players. We spoke to Senior Producer Nathan Richardsson at E3 last month about game engine changes, console versions, and the upcoming Early Access.

Early (Founder's) Access, which Nathan likened to "the equivalent of Closed Alpha", is coming this summer and will have one 32+ player map, two game modes (siege and assault), destructible objects, and more. For the Space Marines faction with its Dark Angel sub-faction three vehicles will be available: the Rhino, Predator, and the Vindicator, and four classes will be playable: Tactical, Assault, Devastator, and the Apothecary. The Chaos Space Marine faction with its Word Bearers sub-faction will have the Chaos Predator, Chaos Rhino, and Vindicator vehicles, as well as the Havoc, Raptor, Sorcerer, and Tactical classes.

General News
E3: EverQuest & EverQuest II Progression Servers

E3 doesn't stop when its doors are closed for the day. We snagged Executive Producer Holly "Windstalker" Longdale at this year's Daybreak after-party (and again this week in a follow-up), chatting about some recent changes that hit EverQuest's progression servers as well as the upcoming progression servers and merges for EverQuest II.

Devilian
Trion Brings Action-Fueled MMO Devilian to West

Devilian, an ARPG MMO currently released only in Thailand and South Korea, will be coming North America and Europe with Trion Worlds at the helm. We spoke with Producer Andrew Sipotz, Program Manager Victoria Voss and Trion CEO Scott Hartsman last week about the game and we took our first look at how it plays.

At character creation players will be able to choose between four classes: Evoker (battlefield control and projectile blasts), Shadowhunter (whip-wielder that can alternate between melee and ranged), Cannoneer (tactical), and the Berserker (dual-wielder, plate-wearer). During gameplay your character can shift into devilian form, which is a super-charged winged demon form that uses its own ability set, enhanced stats, unique equipment, and has its own progression. By slaying mobs you'll gain devil soul, which both contributes to leveling up your devilian form and grants more time to be shifted into the form.

Andrew: "In the game you play as a devilian who has been awoken from a long slumber after an ancient war between man and demon. The storyline progresses as you quest; there's story for the class that you play through and learn more about the background, what's going on with the world and has happened since you've been asleep, and what the new evil is up to."

Final Fantasy XIV
E3: Heavensward Interview with Naoki Yoshida

Lindsay Geektron and Mike Bailey, along with the Gamer Escape staff, sat down with Naoki Yoshida at E3 last week to discuss the now-released Heavensward expansion for Final Fantasy XIV.


Translations have been provided by Gamer Escape.

Wildstar
E3: Carbine Details WildStar F2P Update

WildStar will be transitioning to free-to-play this fall, and we took the time to speak to Product Director Mike Donatelli and Creative Director Chad Moore during E3 for more information on what the change will offer new and existing players.

The game will be getting a host of changes to make it more user-friendly, with the first one being the tutorial options. Currently there's one tutorial zone that everyone goes through, and while that will still remain as a choice, players will now also be able to choose to bypass it or begin a step prior to it. Focusing on the player's MMO experience, tutorial options include Novice (never played MMOs before; extremely basic knowledge), Intermediate (the current WildStar Arkship tutorial experience, though streamlined to be quicker), and Expert (bypass the tutorials while being granted experience and gear that you would have gained from it).

General News
E3: Blade & Soul Business Model Revealed

Last month, NCSoft announced that Blade & Soul would be coming to the west, with closed beta anticipated to begin this fall and releasing this winter. During E3 we took the time to catch up with Producer Nicolas Coutant and NCSoft Community Director Omeed Dariani to find out more details about the F2P MMO's business model.

Guild Wars 2
Guild Wars 2: Guild Halls Interview

Guild Halls are one of the major features coming with Guild Wars 2: Heart of Thorns and they going to be big! Colin Johanson took to the stage at E3 during the PC Gaming Show to show off the basic features coming with Guild Halls. Earlier today I got to talk with Crystin Cox, Lead Designer at ArenaNet, and Link Hughes, Game Designer at ArenaNet to get more information about the Guild Hall system coming in Heart of Thorns.

Wildstar
WildStar to Transition to F2P This Fall

Carbine's WildStar team has poured their heart and soul into shaping and expanding the sci-fi MMO into the diversified gaming experience it is today. The last several content drops have focused on a multitude of playstyles, from newbie to casual to raider.

With the game so fleshed out, Carbine has now decided that the time is ripe for it to soon join the ranks of free-to-play MMOs. We sat down with Product Director Mike Donatelli and Creative Director Chad Moore last week to learn more about WildStar's new frontier.

"It's a big decision, a big change, and not one we went into lightly as a studio. Carbine's commitment to WildStar has never been stronger; we will continue to release AAA updates for the game, the experience that players have come to expect they will only get more of as we head into the future."