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Weapons, like shoulders are one of the most recognizable parts of your gear, so I'd imagine that's why people focus on them. They're also very important for melee.
Shoulders are a visual. It's more like a disguise, you can pretend you have a certain armor set by just having shoulders and helm. You can get into
gearscore people dungeons and raids in full PvP gear with visually recognizable PvE shoulders and helm and remove all the buffs that increase your HP. This will effectively disguise you to the eyes of
gearscore people.
Weapon instead is one of the most important slots in terms of stats and effect on your DPS. Melee with 6k gs and an ilvl 232 weapon will do less dps than if they have 5k gs and Shadowmourne.
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Well the rich-get-richer syndrome will still be there, Rated BG's will be dominated by organized arena teams/guilds. Casual players will still get nothing, casual="the community".
Sooooo, again, why make it so hard on the PVP "community", when a raider can be granted by the RNG God a weapon of mass destruction on is first raid EVARRRR.
The rich gets richer poor gets poorer is a problem caused by the rating. Most visible at the 1800 rating range.
Just below the 1800 rating you have many emerging teams with ilvl 232 weapons which have the skill to compete in the 2200 rating but can't progress because they can't reach 1800 without the weapon upgrade. Poor gets poorer because not having rating prevents them from climbing in rating.
Just above the 1800 rating it's populated by teams that would be steamrolled by many teams who have less rating than them but they win instead because they have the 264 weapons and their adversaries don't. Rich gets richer because having rating protects them from losing rating.
They're saying they're removing the rating requirement from PvP gear. So you'll just gear up slower if you lose more, or faster if you win more. Good teams will still dominate you even if you get the same gear as them, and they will tend to get the better gear faster than you. But your upgrade progress isn't going to be stopped by gear handicaps.
Also, you don't need a static team roster as with arenas. You just need to form A NORMAL BG PREMADE. If you get about 30 people into your friendlist that are into rated bgs as much as you, you'll typically find 8 online at the same time pretty often and you can draft 2 trough LFM and have a decent team.
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Do we know the numbers yet?
At the moment Devs think you should focus on what you think about the mechanics themselves and not the numbers. They say all number values are still currently TBD but they plan to make the numbers "so that X objective will be met" and they usually give you an idea of what the objective is. They'll patch as many times as they have to, too, so they'll get there by trial and
errorpatch if they don't get it right at first.
Edited, Sep 15th 2010 2:11pm by xorq