Overlord Theophany wrote:
Updated with interrupts and stuns sections. Let me know if I missed anything.
Spelling and grammatical corrections made, as well as some formatting.
Edit: also, Xorq, as far as I know, NPCs have always been affected by resilience and still are. Supposedly in Cata they'll make resilience only affect players, but in WotLK it still works on NPCs.
Edited, Aug 7th 2010 5:41pm by Theophany
Right. Let me clarify...
Resil has 3 components.
1. Crit component that affects both players and npcs.
2.
A flat damage modifier that only affects players and I think it doesn't affect BG npcs. 3. A mana drain modifier.
Also, you're doing pretty good but I think you might want to rethink the layout of your guide.
For one thing, unlike arenas, BGs are more strategic and less tactical. So you might want to focus on strategic elements and reduce the amount of explanation given to tactical elements or pass the per-class tactical elements to a latter extension or to a per-class guide to bgs.
While CC, interrupts and stuns play a role and are of obvious importance you may want to avoid running trough the extended list of such effects of each class of every possible spec and instead go directly to explaining strategies like explaining how mass CC is a great way to grab a flag in a guarded flag room and how certain spells can be key to protecting a flag carrier or fragile vehicle. You should still pay special attention to the very specific spells that are of real large scale strategical impact like for example ghost wolf, travel form, stealth, death grip, bloodlust and so on.
Also notice that in BGs a much greater variety of specs is available, unlike in arena. So you may get a wider range of interrupts and CCs and other various spells coming from talent trees like the warrior prot tree which is viable in BGs.
BGs have significant strategical elements that will pretty much take precendece over anything else, like for example in AV keeping track of where each team's dead players will respawn and in AB keeping track of the travel time of backups and the time it takes to grab a node from it's guarding force.
What the per class explanation should probably focus on is the role of each class related to BG objectives (such as flag carriers and so on) and their role as natural predator of other specific classes, for example you want to mention that arms warriors should hunt down rogues so that their clothies and healers can do their part and warlocks should focus on paladins because of how effective they are at removing that threat for their team.
Edited, Aug 8th 2010 2:39am by xorq