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Character "balance"....Follow

#1 Sep 20 2005 at 9:29 PM Rating: Decent
Can anyone explain this concept to me?

SOE keeps making all these changes, that I have never once heard ANYONE asking for, and saying it is in the name of "balancing the characters..." Why exactly do the characters need to be balanced? So one class can solo better than others, while other classes are better for a party. Why is that bad? Seems to me that a system like that would draw more players. (Read that last line as "Seems to me that SOe would make more money that way"...)

Does anyone actually want a game where a Paladin feels exactly like a cleric? Where a Druid feels exactly like a rogue? I sure dont. I actually enjoy having one cnaracter that can solo, and a DIFFERENT character that can party well.

So, I guess my point is, if SOE really wants character balance, why dont they get rid of the different classes, and make everyone simply a HERO class. No Paladin. No Cleric. No rogue... Just a Hero.

Might as well take it step further. Make everyone Human. Cant have any advantages to anyone for being an Elf, or a Troll. Nope, everyone will be a Human Hero. WE will let you choose Female of Male, but there will be no difference. Everyone will be EXACTLY 5'5". No height advantages to anyone, now.

Is this the way we are headed? If so, no thanks. Give me Character Unbalance! If soomeone doesnt like the way a class is played, they do not have to play that class. Roll a new class.

Hell, there are enough DIFFERENT (SHOCK!!!!!) classes that everyone should be able to find something they like.
#2 Sep 20 2005 at 10:15 PM Rating: Decent
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1,246 posts
One of the points of the recent changes was exactly that, to differentiate more between the classes.

The idea was to steer each class more towards the role it was originally designed for.

I think you've got too hung up on the word *balance* without looking deeply enough into what the actual changes are. Smiley: smile
#3 Sep 21 2005 at 7:02 AM Rating: Decent
Another reason the balancing had to be put in is because of the introduction of PvP between characters. I knew as soon as they announced PvP that some classes were going to drastically change so they can not just woop up on all the others.
#4 Sep 21 2005 at 8:02 AM Rating: Decent
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991 posts
I think, as Bluie said, you are too wrapped up in *balance*. SOE should not have put forth the changes as a *balance* between classes, but rather, a balance within classes. The tank classes are now tanks. We shouldn't be able to easily solo mobs now because we don't put out as much damage, which is how we were initially designed. However, they gave us a nice offensive stance that increases our DPS, but lowers our mitigation, making it a little easier when you are all by your lonesome. SOE should have approached the changes as such: "With the combat revamp, we are hoping to get back to the original role intended for each character."

I think that would have cleared up a lot of confusion.
#5 Sep 21 2005 at 9:36 AM Rating: Good
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1,885 posts
Balance means that everyone has the same opportunity to advance as another. That does not mean that everyone is identical. It means that each class will do it in it's own way.

A tank will stand toe-to-toe and duke it out slowly. A Mage will stand back at a distance and burn it to the ground. You get the picture.

If one particular class was the "best" to survive, damage, and heal, then all other classes would be useless. Why be a useless class when you watch another class cruise through with little difficulty? If the best class was Paladin, and the best race was Troll (for a racial regeneration ability), then we would see thousands of Troll Paladins only because there are too many players that want to be the "best".

But as already stated, each class is going to get better at what it was designed to do. And when you combine these classes in a group, they are mutually supportive of each other, making the group even stronger.

Race does have a difference, although not as a game-breaker. Each race has specific racial abilities that only it can use. It is one more thing that adds to the ability to customize your play style. But they are minor abilities, again, ensuring that one race does not have a distinct advantage over another.
If there were no differences, everyone would complain about being exactly like the next player.

I will complain, though, about the lack of distinct armor styles. SOE should get busy to in making new styles to allow players to feel more distinct. I can't tell you how many Mages I've seen all wearing the same robe.

There are additional picks you get at various levels to further customize your character...resistance to magic, heat, cold...higher INT, STA, STR...etc.

I look forward to the game getting more difficult...easy gets boring.

Balancing is not easy, as EQ1 still has "adjustments" being made to it after 5 years. I expect the same here.
#6 Sep 21 2005 at 10:02 AM Rating: Decent
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102 posts
There has to be a reason to play each archtype. On top of that there has to be differernces but reason enough to play different subclasses in that archtype.


When tanks could out damage most scouts and mages and still take hits while doing it that limits the reason to play anything but the uber classes..

When buff stacking and gear could make a player pretty much untouchable there is balance issues.

When a mages pet can out damage most people in the group and tank group mobs or pull aggro from a taunting tank not to mention the damage of the caster.. there is balance issues..

it is unfair advantages that get looked at and worked on. In this case as they were looking into the reported issues( yes people report that stuff daily) and each time they found one and a way to fix it.. it would uncover more and more issues that just turned into an entire system revamp..

#7 Sep 21 2005 at 2:47 PM Rating: Good
What kind of odds could I get on a bet that many of the players who are complaining about the changes rolled their character based on playing an angle that they found and are displeased because that angle no longer exists...

Sort of "I picked a XYZ to play because it was the best, (read most unbalanced) class and now they've taken my edge away."

To these folks I say, Get over it! Learn to play the game without cheat codes like the rest of us!
#8 Sep 21 2005 at 6:03 PM Rating: Good
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1,246 posts
Interestingly it seems, judging from the official forums, that Guardians are the most pissed off class with many negative posts.

Without looking at any server stats, I always felt there were way too many Guardians running around anyway. Smiley: smile

It had got to the stage where I could latch onto a group of greens, even Heroic and basically go and get a drink while I chipped away at them. They just couldn't hurt me.

Now I have to actually mash buttons like mad to get the job done.

Last night I spent a few hours in a group and it worked really well.

So grouping is still good and I can still solo, just a bit more carefully.
#9 Sep 21 2005 at 9:29 PM Rating: Decent
I have to admit that I did gripe on the first the expansion came out. Now I have gotten used to the changes and I am a much happier camper. I hit 30 with my dark elf bard and I'm less than 50% from 30 with my wood elf mage. Of course I have given up on increasing my KVD. I think I am now working toward the worst KVD in the guild. LOL

I didn't roll any of my characters with an advantage in mind. My only consideration, especially with my bard, was the opportunity to play a class as a dark elf that I had not been able to do in EQ1.
#10 Sep 23 2005 at 1:45 PM Rating: Decent
As an Illusionist main, the changes were great for me. I got a pet that casts like me, a charm, a debuff, and decent nukes and Dots. But I really miss the 2 mezz lines. My mezz charges faster, but doesn't last as long. Silly, because it's not as if Mezz was breaking the game wide open. Most times I don't need to even use it in a group, unless we get a big add.

In general, "balncing" is good. as long as people realize that some classes should be much better at things then others. An Assasian should do the most dmg from the back, Wizzies and Warlocks should do the most raw dmg, tanks should be able to take the most dmg, and priests should be able to heal better then Paladins. My friend who's a Mystic complains that Pallys heal just as good as he does. That seemsa little silly. Hopefully, they're not done balancing...
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