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Cleric Tactics - Groups and stuffFollow

#1 Jan 22 2005 at 5:13 AM Rating: Decent
As the game is quite new, I wondered if anyone had gotten some good pointers as to being the MH in a group. Gotta Druid in EQ but playing a cleric in EQ2. Currently I'm Lvl 16 so my experience is a little limited at the moment but this is what I have found so far, I'd be grateful if peeps could point out if I'm using the spells wrong or if they have other suggestions as to how to deal with being MH (or the only healer).

Just as the fight begins, or just on the pull preferably, I cast Soothing Sermon, I have found that on straight forward pulls I just keep refreshing this. It doesn't use to much mana and protects all members of the group.

If the fight is a little tougher I cast Soothing Sermon right at the start, and as it drops I stick a Combat heal on the MT followed by a Vitae, if others get hit on I stick a Vitae on them as well.

Others spell use is more than welcome!
#2 Jan 23 2005 at 1:38 AM Rating: Good
42 posts
I use sermon only in cases when aggro is spread, as on a bad pull, over nuke or aggro. Just Bestowal of Vitae (BoV) on the main tank should be enough. I find anyways that sermon does not last as long and does not provide the heal per hit of BoV. When i hit 20, i took the upgrade to BoV and now it seems to last for about 10 hits, at 100 healing per hit, quite nice. I may be overestimating this as i have not fully combat tested it yet. Also, having the large one off heals is nice too, beacase BoV does not respond to magic damage. If you are fighting lots of casters or mobs that like to use magic, having these large on off heals will save ur tank's life many times. I took the minor archhealing upgrade at 10 and I still use it at 20, as it heals more than archealing which u get at 18 or 19, i forget.

Anyways, my rules of thumb are:

Physical mobs: Wait for tank yellow, BoV, wait for it to run out, if tank is in yellow, refresh BoV, if not, wait yellow, BoV.

Mix of Physical and magical: Wait for tank yellow, BoV, if tank hits orange, Arch Heal, if not, wait for BoV to run out, refresh BoV, and arch heal tank if he hits orange while BoV is up.

Pure Magical: BoV is almost useless, wait for tank orange, arch heal, repeat, much more likely to draw aggro! If the damage being dealt to the tank is high, you may want to push the arch heal threshold to deep yellow, to prevent death from sudden magic attacks.
#3 Jan 25 2005 at 11:56 AM Rating: Decent
this is fairly accurate, although a few things are a tad off. The BoV when app4 heals for 100-200 approximatly 10 times. It depends on how hard the mob hits you. and app1 archheal way outheals minor arch healing after a level into it and once you upgrade it to app4 it is way better from the start.

I find its best to BoV before the fight then mark of pawn the largest mob in the group. Check to see if BoV dropped if so refresh if not start debuffing. if there more than 1/5 down use combat healing it increases the tanks dps thuss keeping you from having to heal later. Sermon I find completely useless unless ameloration cannot keep up.

Also when you get the upgrades go for the buffing ones ive made two clerics on different servers and getting the healing upgrades makes it so your still healing more often because the tank is getting hurt more.
#4 Jan 25 2005 at 1:38 PM Rating: Decent
48 posts
and use /assist MainTank
That way you can be beating on the mob that tank is on, switch over to Main tank and heal him as you so choose, all the while still beating on the mob !

I admit I recently discovered this (i am now 24 Templar) and I love the way /assist works in this game.

Gynnel
Everfrost
#5 Jan 25 2005 at 3:33 PM Rating: Decent
Great posts guys, thanks for your advice!

Lexus, mentioned that assist works differently in this game, and I relise that you can heal peeps even when targeted on the mobs, can someone just explain how it works in EQ2
Thanks again :)
#6 Jan 25 2005 at 3:33 PM Rating: Decent
Great posts guys, thanks for your advice!

Lexus, mentioned that assist works differently in this game, and I relise that you can heal peeps even when targeted on the mobs, can someone just explain how it works in EQ2
Thanks again :)
#7 Jan 25 2005 at 3:34 PM Rating: Decent
Great posts guys, thanks for your advice!

Lexus, mentioned that assist works differently in this game, and I relise that you can heal peeps even when targeted on the mobs, can someone just explain how it works in EQ2
Thanks again :)
#8 Jan 25 2005 at 3:34 PM Rating: Decent
Great posts guys, thanks for your advice!

Lexus, mentioned that assist works differently in this game, and I relise that you can heal peeps even when targeted on the mobs, can someone just explain how it works in EQ2
Thanks again :)
#9 Jan 25 2005 at 7:40 PM Rating: Decent
***
1,463 posts
Anyone notice if proximity to mob = greater chance of it agroing on you?

I usually stand right behind the tank so he can spin if I draw agro - i.e. not far away. If i'm meleeing i'm right next to him.

I don't always melee - that extra damage can be worth it , even though it isn't much - but if it helps to lure agro onto me instead... I'm on the fence about it.

If someone has noticed that proximity helps draw agro - then I'd switch and stand way back... maybe... if it made a HUGE difference. But I haven't seen that. Anyway, thought I'd ask that to see if anyone had noticed anything major here. THx.
#10 Jan 26 2005 at 6:58 AM Rating: Decent
I don't do full groups a lot, but thought I'd add my comments about duoing with my wife who is a bruiser (soon to be monk). I am a lvl 19 cleric. BoV is my best friend. I will usually not use BoV until she is down to about half hit points though. Since it is reactive, sometimes it isn't getting it's full heal in when the mob does little damage. I also have a hotkey set up (wife and I are seperated atm...I am deployed :-() that tells her to start the fighter H O. I hit this right before I am ready to cast BoV. This allows us to nail the H O's a lot. When she pulls, I will usually hit the mob she is fighting with MoP and rebuke. By the time I am done with those two, I'll wait a few seconds and be ready for our first H O. I, also usually only use the bigger heals when fighting a caster, at which point in time, I tap a combat heal occasionally. I am not real sure what the reprise does, but it looks like a buff that might help her, so that's been what I have done in the past. I might try the arch healing tonight. On the note of debuffs, do we get a new version of weakness? I am about to "outgrow" it soon.

#11 Jan 26 2005 at 10:17 AM Rating: Decent
*
74 posts
At level 43 I think I fairly have some experience in the Templar healing area. Depenind on where I am fighting and what I am fighting will depend on what I am doing. Say I am fighting one double ^^ group mob. I will just use my single reactive hal which is currently Greater Intercession on the MT. Then I will just Combat Heal till the reactive runs out or the tanks HP's drop to where he/she needs a bigger heal. This is where your direct heals come in. Toss a arch healing on him or Restoration if you have, then refresh your reactive heal.

If you are fighting a group of mobs say like 6 skeletons or sumthing. I will use 2 reactive heals on the MT. Reason in doing is that when you tank is getting hit by 6 mobs the reactives run out very fast due to there limited amounts of hit/how much they can heal for. So casting 2 will allow one to run out while the refresh timers to cast reload.

If you are fighting a group or single mob of casters. This is when the group reactives come into play. Throw a reactive on tank before the pull. Then as they are pulling begin your group reactive. And dont worry about distance from what ive seen the group reactive heals can hit from almost anywhere.

And last but not least NAMED!! Mobs. Named mobs you get to do a little more dirty work with your higher level spells. What I do is as tank is pulling I cast a reactive heal on him. Then i Resistance Debuff/ Strength Debuff the target. Get behind the named and go to town.

Hope this helps.
#12 Sep 17 2005 at 10:12 PM Rating: Decent
I have a very simple question beacuse I have yet to play EQ2...
Can Clerics or Pallys use bows and arrows? I have tried to search through the different forums and item databases, but cant find any information on this matter.
Thanx for any help.
#13 Sep 18 2005 at 8:07 AM Rating: Decent
I am not able to anwer your question about Pallys but Clerics cant use any ranged weapons.
Just did an inspection on a bow in game all warrior classes can use bows.

Edited, Sun Sep 18 09:35:15 2005 by Rrikor
#14 Sep 18 2005 at 12:34 PM Rating: Decent
thanks..thats all i needed!
#15 Sep 18 2005 at 3:49 PM Rating: Good
RubyilenneCrystal noted:
Quote:
Lexus, mentioned that assist works differently in this game, and I relise that you can heal peeps even when targeted on the mobs, can someone just explain how it works in EQ2

Sure thing. EQ2 uses a system known as "implied target" to determine where a spell will land. Basically, if you have the main tank targeted, his target is where all your detremental spells will land and your heals will land on him. If you target his mob it works the same - the detrementals will land on your target while the heals will land on your target's target, (the main tank).

The beauty of the system is that you never have to shift your targeting ring to deal with the main action. And if you want to heal, say the dps or attack his mob, you just hit whatever F key applies to him. (You are always F1 and the next person in the group is F2 etc.)
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