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3 times the Charm I hopeFollow

#1 Sep 15 2005 at 6:36 PM Rating: Decent
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Has anyone heard if there will be another patch on Friday I hate to spend 2-3k on my pet just to lose it over night. After 3 days of patching you would think they would get it right. I guess thats what we get for being Beta Testers, Oh wait DoD was beta tested I guess we are Charlie Testers then
#2 Sep 15 2005 at 9:02 PM Rating: Decent
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Quote:
Scheduled Downtime

Scheduled EverQuest Server Maintenance 9/16/2005 4:00am
Main


All EverQuest English language servers will be coming down at 4:00 AM PDT (-7 UTC) on Thursday 9/16/2005 for an update. Estimated downtime is 5 hours.

The EverQuest Operations Team


Everyday until it is all fixed.

Sorry, what costs two to three thousand platinum for a pet? I assume you buy Bazaar gear instead of summoned pet items?


Edited, Thu Sep 15 22:13:57 2005 by Reyla
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#3 Sep 15 2005 at 10:22 PM Rating: Decent
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Tae Ew Chain Tunic and Legs, 2 Valorium Rings, Sliver Chiten Handwraps, Miniature Nose ring, 2 Bloodmetal earring, FireBlade, Northwind Staff, Crystal Belt. Thats the normal stuff I make or farm then anything I can find in Bazaar for less the then 500p with stats and hit points. I end up with a Air pet with 10-11k in hit points that can Tank a 61-62 mob in Valor. In Sirens Grotto the pet can take on 3 mobs with a couple heals.
#4 Sep 16 2005 at 12:46 AM Rating: Decent
I could be wrong, but...can't pets only use one earring, one wrist item, one ring...can't be doubled up, except for weapons. I'm pretty sure I read that somewhere.

Why not use the mage summoned armor? You're a mage.
#5 Sep 16 2005 at 6:31 AM Rating: Decent
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can't pets only use one earring, one wrist item, one ring...can't be doubled up, except for weapons


Thats the first I have heard of that but who knows for sure, being there is no way to inspect a pet. I have found that a well equip pet will totally dominate a pet with just summoned gear via pet dueling in the arena. I normally keep a pet for 2-4 weeks at a time and a 3k investment can turn 30-40k in Plat/Vendor loot plus any named gear I may come across. Most the gear is farmed or made via trade skill.
#6 Sep 16 2005 at 7:56 AM Rating: Decent
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Just to play devil's advocate...

A new expansion comes out. Previous track record has shown that over the course of about a week, you can almost guarantee at least two or three follow up patches. I can assume that you have been around awhile since you made the "beta tester" comment; therefore, you should have known that patches to fix stuff is common after the release of an expansion. Knowing this, why did you waste that plat on stuff that you'd lose?

Sucks to lose it, but if you do keep your pet that long, it is just an inconvienence more than anything else.
#7 Sep 16 2005 at 8:29 AM Rating: Good
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Thats the first I have heard of that but who knows for sure, being there is no way to inspect a pet. I have found that a well equip pet will totally dominate a pet with just summoned gear via pet dueling in the arena. I normally keep a pet for 2-4 weeks at a time and a 3k investment can turn 30-40k in Plat/Vendor loot plus any named gear I may come across. Most the gear is farmed or made via trade skill.



Instead of paying that much for gear from bazaar for your pet, why not ask friends for nodrop obselete stuff that your pet class is able to use. Players can give nodrop gear to pets includings other's pets. It is better than destroying it, and if you trust the person who is giving it, (since you can't tell if they actually do give it) you can even pay then a nominal fee for it. You could get truely awsome time etc gear for your pet, from someone who has advanced beyond that gear and does not want to destroy it because its too good, but would sure love the extra bank space.

You could also test the 1 versus 2 wrist, ear, or finger item thing by giving a level one pet 2 high hp rings for example and seeing what their hp are aftewards, by calculating what % change a ceratin low level hp heal gives them after some test combat.



Edited, Fri Sep 16 09:45:20 2005 by fhrugby
#8 Sep 16 2005 at 8:51 AM Rating: Decent
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Previous track record has shown that over the course of about a week, you can almost guarantee at least two or three follow up patches


Yes I am well aware of their track record with new expansions main reason I havn't equiped a pet yet with anything else besides summoned gear.


Quote:
Players can give nodrop gear to pets includings other's pets.


Never tried to give a pet No Drop gear I have let a bunch of nice items rot because its No Drop. Will have to give it a try I am also going to make up a couple sets of HP Jewelrey to test the number ring,earring,and wrist slots also when the servers come up will post results.
#9 Sep 16 2005 at 9:40 AM Rating: Decent
I was told pets could take no drop items but they wouldn't equip it. Gave my bst pet one of those kick *** summoned Cleric hammers but he didn't appear to actually use it, never seen it proc.
#10 Sep 16 2005 at 10:19 AM Rating: Decent
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I was told pets could take no drop items but they wouldn't equip it. Gave my bst pet one of those kick *** summoned Cleric hammers but he didn't appear to actually use it, never seen it proc.
Don't mobs and pets still follow the class restrictions on weapons? I think the summoned cleric hammer is restricted to clerics only; therefore, a non-cleric pet/mob won't equip it. Perhaps it is time to charm a cleric mob and test it. :)
#11 Sep 16 2005 at 10:26 AM Rating: Excellent
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Mobs will "eat" No Drop items given to them. Try charming a mob and handing it an Ixi fist and a cleric hammer. Break charm, kill mob, loot. One Ixi fist, no hammer. Back when you could give things to standard mobs, they still ate No Drops.

I was under the impression that mobs had the same slot set-up as PCs do (hence why 'Project M' was possible way back years ago) which means two ear, wrist and finger slots. But I don't know of a practical way to test it.
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Wow. Regular ol' Joph fan club in here.
#12 Sep 16 2005 at 11:13 AM Rating: Good
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hence why 'Project M' was possible way back years ago


???

forgive my newbishness.
#13 Sep 16 2005 at 11:16 AM Rating: Decent
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A couple (or few years) ago, Sony released "Project M". This was a trial on the concept of players able to play a mob. Project M has evolved into what was release in DoD.
#14 Sep 16 2005 at 12:19 PM Rating: Decent
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I did not know that you could give pets no drop items.

I also did not know that you could equip a pet with anything more than the 4 slots open when you trade with it.

How many Items can a pet have, and what type of items can i put on him? ie. ring finger chest... And how do i know what class my pet is? Im a 56 shammy BTW.
#15 Sep 16 2005 at 12:47 PM Rating: Excellent
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The One and Only Frakkor wrote:
Quote:
hence why 'Project M' was possible way back years ago
???
forgive my newbishness.
As was said, Project M was a short-lived feature that allowed you to play as a monster. It was a gimmick, really as if you died or zoned you'd be bumped back to character select and it randomly picked a low level mob in a random zone to toss you into. So you'd select the feature and wind up an Orc Acolyte in Misty Thicket if you were lucky or a bull snake in Eastern Karana if you weren't.

The relevant part is that, as an orc or a snake, you had a basic PC inventory set-up. If you were a snake with a snake fang as loot, you could actually equip it and poke things. Now, it's possible that they made a special inventory for PC Monsters but, since mobs already have an inventory (hence they know they have a primary and off-hand, arms for arm armor, legs for legs armor, etc) I can't think of a reason why they'd develop a special mob inventory with only one wrist and one ear. It's just my theory but I think both PCs and mobs are built on the same "platform", they just go a step further on the mobs and assign them unique spells, procs, etc as appropriate.

Along the same lines, mobs are set up with the same stats as PCs. The old Prima Kunark guide had a bestiary including the STR, AGI, DEX, WIS, etc of various mobs. Now, I'll be the first to admit that the Prima guides were inaccurate about a lot of stuff, but I find it hard to assume they made up stats for an entire bestiary out of whole cloth. Again, I'd figure that it's the same template as PCs, and they plug in stats as appropriate for each type of mob. That has little to do with inventory slots but it goes along with my "same template" theory.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#16 Sep 16 2005 at 12:56 PM Rating: Good
Thanks for the wonderfully detailed explanation Joph.
#17 Sep 16 2005 at 1:24 PM Rating: Decent
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After testing this morning I have found pets are not getting any added hit points from any gear please read the post "Pet handlers please read Important"
#18 Sep 20 2005 at 9:03 AM Rating: Decent
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why not ask friends for nodrop obselete stuff that your pet class is able to use. Players can give nodrop gear to pets includings other's pets


Also tested this with a Cleric's summoned hammer Pets will not equip No Drop gear
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