Gnome (EQ2 Character Race)  

Racial Information
Gnome
Starting Cities
Good: Kelethin or New Halas
Evil: Gorowyn or Neriak
Alignment
Neutral
Language
Gnomish
Starting Attributes
STR12INT27
STA16WIS20
AGI25
Recommendations
ClassesScout, Mage
ProfessionsTinkerer, Armorer, Alchemist, Carpenter
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Racial Traditions

Gnome: Tinkers of Innovation

Intelligent and wise, gnomes are typically drawn to the life of a priest or a mage. Their deft fingers and high agility make them skilled and natural scouts.

Gnomes are smallest of the great races. A typical gnome is approximately 3.5 feet tall and is very light of weight. They are thin and have slight muscularity. They have very pronounced facial features, almost caricatured. Their hair styles are often flamboyant and pointy. Gnomes are a very social race that adapt well to just about any situation.

Background
Gnomes are a tiny, slightly built race created by Brell. What they lack in size they make up for in tenacity and ingenuity. Gnomes are known for their inquisitive nature, constantly tinkering with things both mystical and technological. This poking around has gotten them into trouble in the past, but their craftiness and intellect has allowed them to survive and prosper despite whatever mischief they might unleash. Gnomish architecture is mechanistic in nature, with lots of gears and motors turning all manner of odds creations. Gnomes are known for constructing "clockwork" devices, essentially mechanical versions of all manner of creatures, from rats to dragons. They even make clockwork gnomes to aid them in the completion of manual labor.

Like their cousins the dwarves, gnomes are adept miners with a love for precious gems and the metals of the earth. As they are lacking in physical strength, many gnomes concentrate on intellectual pursuits through the study of magic. Gnomes believe every question can be answered through their system of Mechanimagica, a belief that combines science and magic. The gnomes; analytical minds are always working, constantly devising new formulas, strategies, and sometimes mischief.

Faith
Though largely materialistic by nature, gnomes who choose a religious life pursue it with extreme fervor, overcoming their physical limitations to become devoted crusaders and priests. Gnomes who walk the path of light usually worship either Brell or Bristlebane. An evil sect primarily composed of necromancers and shadowknights praises Bertoxxulous the Plagebriner.

 

Innate Ability

  • Illusion: Clockwork - All gnomes have the ability to shapechange into a clockwork 'copter.

Parts of this page were originally a guide, located here, written by Sutex.
EverQuest II
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This page last modified 2011-09-12 12:25:35.