Archmage Abilities (WAR)  

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ACTIONS Table

All "x" notations for skills mean the statistic will shift depending upon your level.

RankAbilityPathCostRangeTypeDelayDurationCooldownDescription
CORE Actions
1Radiant LanceAsuryan30100ftDamaging2s No CooldownDeals X Spiritual damage.
1Healing EnergyIsha55150ftBuff1s9sNo CooldownHeals X to defensive target, then heals Y over 9 seconds.
2Law Of ConductivityAsuryan30100ftAilmentInstant15sNo CooldownDeals X Spiritual damage over 15 seconds.
3Lambent Aura 30150ftBuffInstant15sNo CooldownHeals X life over 15 seconds.
4Radiant GazeVaul40100ftHexInstant9s5sDeals X Spirit damage over 9 seconds and reduces your target's damage and chance to critically hit by 5%.
5Searing TouchAsuryan13/second100ftDamagingChanneled6s11sYou concentrate on your target for up to 6 seconds, repeatedly dealing X Spiritual damage to them as long as you maintain your concentration.
6Transfer ForceIsha35100ftAilmentInstant24s10sYou deal X Spiritual damage to your target over 24 seconds, and your defensive target is healed for the damage done.
7Prismatic ShieldVaul 55No RangeBuffInstant1 hour Increases all resistances of everyone in your group by X for 1 hour.
7Dissipating Hatred 20100ftDebuffInstant15s15sDetaunts your target, making them hate you less and causing them deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will end.
8Boon Of HyshIsha45150ftHealing2.5s No CooldownRestores X health. This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it.
9Drain Magic 25100ftDebuffInstant 10sYour target loses 80 action points and takes X damage.
10Gift of Life 20100ftHealingInstant 3sResurrect your target with 20% health.
12Walk Between Worlds 30 DebuffInstant5s60sYou can not be set back for 5 seconds and detaunts all enemies around you, making them hate you less and reducing the damage they deal to you by 50%.
14Shield of SapheryIsha35150ftBuffInstant9s20sSurrounds an ally with a magical barrier that absorbs up to X damage for up to 9 seconds.
16Cleansing Light 25150ftHealingInstant 5sYou cleanse an ally's wound, removing one Ailment or Hex. Target must be Hexed or Ailing.
18Rain Lord Vaul25100ftHexInstant20s 10sYour target and all other enemies within 30 feet of them have their Intelligence, Strength and Ballistic Skill reduced by X for 20 seconds.
20Blessing of IshaIsha65150ftHealing3s No CooldownHeals your entire group for X health.
25Wind Blast 40No RangeHexInstant 60sYou call forth a powerful gust of wind which slams into all enemies in front of you, knocking away players and knocking monsters down. Anyone hit by the wind becomes snared, reducing their run speed by 20% for 10 seconds.
30Storm of CronosAsuryan45No RangeHex2s20s30sA cone of energy strikes enemies in front of you, up to 65 feet away, dealing X Spirit damage and reducing their Spirit resistance by Y for 20 seconds.
35Law Of GoldVaul25100ftHex1s5s30sDeals X Spiritual damage and silences your target, making them unable to use magic for 5 seconds.
40Disipating EnergiesVaul50100ftBuff2s10s60sA groupmate becomes surrounded by dangerous energies for 10 seconds. Every 2 seconds, all enemies within 30 feet of them will suffer X Spirit damage.
Masteries that build CORE Actions
x5Fury of AsuryanAsuryan3965ftDamagingInstant 30sDeals X Spirit damage to a nearby target.
x9Feel the WindsAsuryan20100ftHexInstant 30sSpirit resistances of all targets within 30 feet of your target are reduced by X.
x13Cleansing FlareAsuryan20100ftDebuff2s 20sDeals X Spiritual damage to your target and all other enemies within 20 feet of them, and knocks them backwards.
x5Scatter The WindsVaul25100ftHexInstant9s10sDeals X Spirit damage to your target over 9 seconds, and causes all heals that they receive to become 50% less effective.
x9Law Of AgeVaul20100ftHexInstant20s No CooldownYour target and all other enemies within 30 feet have their Toughness reduced by X for 20 seconds.
x13Mistress Of The MarshVaul20100ftHex1s10s30sFor 10 seconds, all enemies within 30 feet of a spot that you select will have their Initiative reduced by X and become snared, reducing their run speed by 60%.
x5Balance EssenceIsha25100ftDamaging2s No CooldownDeals X Spiritual damage to your target, and heals your defensive target for the amount of damage done.
x9Funnel EssenceIsha20/sec150ftHealingInstant3s13sYou focus your powers on your defensive target, restoring up to X health to them over 3 seconds. This effect will end if you break your concentration, or if you run out of action points.
x13Magicial InfusionIsha3530ftBuff3s20s30sFor the next 20 seconds, all healing spells used on the target will be 25% more effective.

MORALE Table

RankAbilityMorale RankRangeDurationDescription
CORE Morale
8Divine Favor1150ft A strong heal that will restore X health to your target.
12Rampaging Siphon230ft Deals X damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt.
16Steal Life1100ft9sYour target suffers X damage over 9 seconds, and you are healed for half of the damage dealt.
20Focused Mind2 10sFor the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and you may not be set back.
24Divine Protection3No Range10sEveryone in your group is surrounded by a protective shield for the next 10 seconds that will absorb up to X damage from melee abilities.
28Isha's Ward1No Range60sYou gain a shield that absorbs X damage for 60 seconds.
32Blinding Light2100ft5sFor 5 seconds, your target and all other enemies within 30 feet of them will take an additional 1 second to build up all abilities.
36Arcane Suppression3No Range3sKnocks back all enemies within 20 feet and Silences them, making them unable to use magic for 3 seconds.
40Alter Fate430ft9s/10sResurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for X over 9 seconds, and they will deal 20% more damage for 10 seconds.
Masteries that build CORE Morale
x15Isha-Winds' Protection4No Range15sEveryone in your group gains hit points over 15 seconds, and becomes surrounded by a magical barrier which will absorb damage for up to 15 seconds.
x15Asuryan-Flames of the Pheonix4100ft4sFlames burst from a spot that you select, damaging all enemies within 30 feet of that spot for up to 4 seconds, as long as you maintain your concentration.
x15Vaul-Funnel Energy4No Range15sAll enemies within 30 feet have their action point costs increased by 50% for 15 seconds, and all allies in the area have their action point costs reduced by 50% for 15 seconds.

TACTICS Table

RankAbilityDescription
CORE Tactics
11Centuries of TrainingUpon striking a target with a direct damage ability there is a 25% chance to inflict an additional X damage over 5 seconds.
13Divine FuryYou deal 25% more damage, but all your healing becomes 20% less effective.
15Empowered LoresWhenever you critically hit with an ability that builds either Force or Tranquility, you will gain one additional point. Tactic can not trigger more than once every 3 seconds.
17Bend the WindsIncreses your Elemental resistance by X.
19DisciplineIncreses your Willpower by X.
21Isha's EncouragementAbilities which consume Force or Tranquility have a 20% chance to not expend any points.
23Discerning OffenseYour attacks have a 10% reduced chance to be defended against.
25SubtletyAll of your heals will cause enemy monsters to hate you 25% less than normal.
27Master of TranquilityIncreases your chance to critically heal by 10%.
29Restorative BurstAny time one of your direct healing effects critically heals an ally, you will regain 40 Action Points over 3 seconds.
31Hurried RestoreGift of Life now resurrect allies instantly, but you are stunned for 3 seconds after casting.
33Master of ForceIncreases your chance to critically hit enemies by 10%.
35Transfer MagicDrain Magic will now also grant 50 Action Points to your defensive target.
37Run Between WorldsReduces the cooldown time for Walk Between Worlds by 40 seconds.
39DesperationYour healing abilities become 40% more effective when the target is below 25% hit points.
Masteries that build CORE Tactics
x3 IshaBalanced MendingYour Healing Energy is 35% more effective on other people, but 15% less effective on you.
x7 IshaBolstering BoonBoon of Hysh will now also grant the target 250 points of Morale.
x11 IshaWild HealingWhenever you critically heal someone, your healing abilities will cost 50% less action points for 10 seconds.
x3 AsuryanForked LancingRadiant Lance will now affect two enemies within 20 feet of your target.
x7 AsuryanDispel MagicAll of your damaging spells gain a 25% to remove 1 Blessing from the victim. Whenever this happens, they will suffer an additional X damage.
x11 AsuryanIncreased ConductivityLaw of Conductivity, Drain Magic, Storm of Cronos, Fury of Asuryan, and Cleansing Flare now deal 20% more damage.
x3 VaulExpanded ControlIncreases the radii of Rain Lord, Law of Age, and Mistress of the Marsh by an additional 15 feet.
x7 VaulArcing PowerWhenever one of your damaging spells hits an enemy, there is a 25% chance that your defensive target will become healed for 25% of the damage that you dealt.
x11 VaulGolden AuraRadiant Gaze will now affect all enemies within 20 feet of your target.

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This page last modified 2009-06-30 11:37:10.