Hodgepodge Dev Q & A - December 22, 2005

Developers address a wide range of issues in the Halfling Hodgepodge Q & A (as on EQLive). ================================================= Will druids and wizzys ever get an AA to stop them leaving their group members behind when they evac? There is meant to be an inherit risk involved with most things in the game. Evac, by its nature, is removing risk from combat by allowing you to escape when you would have likely died instead. The chance of it leaving someone behind is very small, but its there to ensure that the ability isn’t something you can rely on to work every time. We have to be very careful when making evac work more often since it directly affects the risk involved in combat. So, removing that small chance to leave someone behind isn’t likely to happen. Are there any plans to re-evaluate the racial exp penalty, or re-evaluate the benifits/penalties that races have for the exp penalty? We don’t have any plans to re-evaluate racial penalties at this time. I very much enjoyed participating in the recent war events that began before DoN release as well as speculating and discussing the lore behind them. Will we see more major dynamic events such as these in the future, and is it a possibility that we could see much smaller but more frequent dynamic events also? Thanks. We’ve enjoyed making them. We definitely expect to see more events of this type in the future. Whether they are large or small events really depends on what we are trying to do with that particular event. Some events, like the major wars themselves, are naturally suited to being large events while others, like the ones that lead up to the wars, work better as a series of smaller events. What is the status on the changes/upgrades to fletching and tailoring. For a long time now, there have been no viable skill up paths to 300 for most classes. I know there are plans to address this, but will we see these changes soon (tm)? In the recent weeks, we've spent some time looking at fletching and discussing what we'd like to do to correct the issues that you mentioned. Some of these corrections require some code changes, others require new recipes. In both cases, they're things that we've got on the plate to address, as time allows. Tailoring will require a little more of an in-depth review, but it is also on the list of things to look at. With more and more of the racial only abilities becoming AA's, can we all have an AA for forage and put everyone on a level playing field for tradeskilling? While it’s something we might consider doing in the future, we don’t have any plans to give out forage to everyone right now. Will the Guktan Frogloks ever move out of the Rathe Mountains and into a more suitible environment such as another swamp or someplace with water? Yeah, it’s very likely that they’ll get a true home city in the future. For now, though, be happy you aren’t sharing a shanty town with a bunch of dark elves like the last group who got booted out of Grobb. You got yourself a nice little tent city nestled away in some prime mountain real estate. When is there going to be an upgrade to bring Lifeburn into parity with cleric turn undead, mage 32k nukes, etc.? There’s no comparison between lifeburn and turn undead/summoned. They are different things entirely. Lifeburn already scales with the users life so we don’t have any intention at this time to upgrade it. If we were to upgrade it, it would have to be subject to manaburn style limitations to prevent the same problems manaburn originally had. Any chance of increasing the mana regen rate the same way you did HP regen, where the longer you sit still, the higher your regen gets? We’re looking at some ways to address downtime regeneration for both mana and endurance, although I’m not sure the same mechanism that we used for hit points is appropriate in this case. There was mention of DoN cultural drop compnets being changed due to being too rare. Are these items going to still be replaced? This is something that we need to review on a case by case basis -- Some items will be replaced, while others will have their drop rates modified. Once we've made the changes and pushed them out to the test server, we'll let everyone know about the changes via the message boards. Currently, there is no ETA on when these changes will be made, but they are on the top of the list of things to do, as soon as time is available. Why are there a lack of higher end any slot augments? The last "hp/mana" one was the Cipher of Veeshan at 30/30/30 compared to BiC there is like no middle ground between either. There are various issues with any slot augmentations. Primarily, they allow a player to add an augmentation to any slot, even though those slots have an intended augment in mind. A good case of this is the type 4 augmentation slots on the epics. We was asked to add type4 augmentation slots to caster epics because they felt there was an inequality between melees and casters in terms of not having an additional slot. The slot is used only for procs for melees. However, for casters, they were able to bind an any-slot augmentation to their epic, which was not my intent. So no, we won’t be introducing many, if any, any-slot augments. Would it possible to change the Shinai of the Ancients and Crystal Hilted Shinai into 1hblunt weapons? Don't you think it’s silly to be punching with a blunt object? We have no intentions of modifying older weapons and are content with both being a hand to hand weapon. Are the revisions to the Ranger ATK buffs completed? More specifically, are there any plans to address the Strength of the Hunter buff, which was the impetus for the revisions and which, ironically, remains identical to its original form? We don't anticipate any further changes to the ranger buffs in the short term, so yes they're done for now. Are Necromancers going to get a new pet model other than Spectres and Skeletons? We don’t have any plans at the moment to expand the necromancer pet repertoire beyond specters and skeletons. Adding some different pet models for all the pet classes is something we’d definitely like to do, though. Are there any plans to add another tradeskill "epic" quest, along the lines of the Coldain Prayer Shawl and the Aid Grimmel Earring? This is something that's been discussed and is something that we would really like to do, but as of right now, there are no concrete plans or timeframe on when something like this would be added. Will we see fabled Velious mobs for the 7th anniversary? If the past is a good map of the future, the frosty continent should be inundated with Fabled NPCs in a few months time. What about giving pet handlers the ability to see their pets hit points, stats, and gear? Being able to see more details about your pet is definitely something we’d like to do in the future. Ever consider giving the next Necro lich spell a new skeleton model that shows equipment like a normal player model? I like role playing aspect of being a skeleton but showing off a new robe might be nice once in awhile. We'd love to make that kind of a change, but it really goes hand in hand with new player models. It's something we'd like to do, but it's not feasible in the short term. Bard dot are extremely out of balanced compared to what they used to be... any hope in raising cap on instruments to make these useful or raise base dmg? We’re looking at changing how bard caps work so the cap is on a per-spell basis instead of a global cap. That will allow us to raise the cap on spells where it is needed without overpowering other spells, which happen if we just raised the global cap right now. Are there plans on adding recipes for Taelosian Wheat/mountain wheat? Yes, we will be adding recipes that use the Taelosian wheat in future recipes. What's taking so long with the healing changes; that is the druid stances and whatever with shamans? Many of the healing changes were made several months ago in the large batch of spell changes. Specific to the druid stances, that’s always been planned as one of the last things we wanted to do. In order to balance the stances out properly, all the other pieces really need to be in place first. Has the aggro thru the floor in Dreadspire Keep, namely in the west guest wing and in Vule's room been dealt with yet? We’ve identified and corrected a number of potential problems in Dreadspire’s pathing since launch and a few more changes went out with the patch on the 21st . The initial reports we’ve gotten have shown that the fixes are helping and we’re hoping that this latest batch of fixes corrects most of the remaining pathing issues that have come up in that zone How do fizzles work? If you fizzle, do you then automatically continue fizzling for a set time? Or is there an increased chance to fizzle if you just fizzled the last cast? Fizzles are rolled each time you start casting a spell, so there's no connection between fizzling one spell and then fizzling another. Each fizzle is an independent event that has no thing to do with previous fizzles. Is there going to be a reinstatement of the higher level Mistmoore so we can use this quest drops you input into the game? We don’t have any plans to reinstate that content at this time. Bards are often considered a "hybrid" class... it appears that 1/2 is Rogue. What is the other half? They’re definitely a hybrid, but not in the traditional sense of being a hybrid of two others classes. Bards are a bit of a mixing pot and have traits from most of the other classes in the game in addition to their own unique abilities. Why do we see Life Sap on weapons since GoD release instead of Serpent's Bite? Was this deemed to be too powerful since it is unresistable? We are not too keen on unresistable procs of any type, regardless of their effect. Our calculations for DPS from procs usually assume a slight resist chance, which doesn’t happen with spells like Serpent’s bite Does Wurine Feeling Stone have any effect for bards? It lists the Improved Dodge III portion as being a "Focus Effect" (and focus effects do not work for bards), but every other Improved Dodge III item lists it as "Effect" (which DOES work for bards). Thus there is some confusion as to whether "Focus Effect" is a typo, and whether or not the effect works on bards. Also, is there any chance that this could be changed to Type: 7,8? This is a bug and has been fixed. The modification will go Live in the next full patch. Since Berserkers and their throwing axes were originally introduced, only 1 new axe has been added for the berserkers summon use... can we expect to see an upgraded version of the Tainted Axe of Hatred to be found soon? There will be more summoned throwing axes through spells in the future. Through items however, we may introduce more, but we believe that they should primarily be spell/skill upgrades. Will slow and snare ever be added as effects to augs for weapons? No, you will not find augments that allow you to proc slow or snare. You won’t even find new weapons with those effects. When will run speed buffs be fixed so that Bard and Monk Run8 will not be overwritten by FOE, SOE, Bih'Li, SOW etc...? This is how the system works, how it was originally coded. You get the innate run speed mods as long as you don’t have any run speed buffs on yourself. It has been that way for as long as AAs that increase run speed have existed, but it’s coming up more now that people have faster ones. It’s something we’ll take a look at in the near future to see if we can do it a different way.

Comments

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Fabled
# Dec 30 2005 at 5:26 AM Rating: Decent
When the Fabled start up again will it be only one expansion or will the previous fabled mobs also be up?
RE: Fabled
# Dec 30 2005 at 9:08 PM Rating: Decent
The last time the Fabled's were up (May-ish 2005, I believe) the original fabled's were up as well as the newly introduced Kunark ones, so I would think that at the very least, the Kunark ones would be making an appearance, as well. My gut feeling is that they will all be up, but maybe that's just wishful thinking :)
druid and other thing
# Dec 28 2005 at 4:11 PM Rating: Decent
heheh i love my druid, but i pref a tank. dru can do bit of all, ehal, dot, nuke.. sure i have lame mana but who cares..plue all those buffs, sow, soe,levi..ect.

next, SK i think wshout be able to ahve a spectre pet. maybe at level 70, instead of the skelly, or even an AA, because, yeam i know we don't rely on petl ike necro, but gotta say it out pets suk, lol (Mr.Bones is gonna try to kill me) and im sure all SK would app. a nice spectre pet. just my 2punds
fabled
# Dec 27 2005 at 4:17 PM Rating: Decent
Fabled BoC anyone????
Bard
# Dec 23 2005 at 9:32 PM Rating: Decent
... oop

Edited, Fri Dec 23 20:37:32 2005
Rangers Again
# Dec 23 2005 at 4:13 PM Rating: Decent
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173 posts
/quote_on

Are the revisions to the Ranger ATK buffs completed? More specifically, are there any plans to address the Strength of the Hunter buff, which was the impetus for the revisions and which, ironically, remains identical to its original form? We don't anticipate any further changes to the ranger buffs in the short term, so yes they're done for now.

/quote_off

hmmm, did I reallllllyyyyy expect anything different...? You just have to love a ranger, or else you wouldn't play one...grin


Ring War
# Dec 23 2005 at 2:29 PM Rating: Decent
Fabled Ring War would kick some :)

When was the fabled season again?
Druids ?????
# Dec 23 2005 at 10:55 AM Rating: Default
/rant on
Never anything new for druids ?? Why ? When ? Where ? I play druids thats it . I do not are to play a class you value. I want the same oppertunities everyother calss has and I do not. Since the start of EQ the druid has lost his powers at every turn . The mana regen rate is incredably low unless you sucumb to the unethical [ractice of buying gear and plat onlien. Wich by the way is not endorced by SOE but seems to be promoted by SOE at every turn . In reality SOE doesn't seem to like anything they can't make the profit at .
But Druids ? When will an effort be made to correct some of the undermining issues concerning druids ? SOE through it;s management of EQ has evolved the gamento where a Druid has to basicly begg to get into a group which it cah use to help xp level or hunt for gear . I realy feel like we should have more outdoorzones with compatable gear which can be hunted by OUTDOOR classes ? WHy is everything inside and confined to force us to group . and Ironicly we recieve no spells which make us benifecial to a group . Sure we can succor ??? And throw around a mana eatting Heal for acouple of K or stand there like a bumb on a logg casting while other classes can attack witha Pet/Bow/throwing object/ or even cast a dammaging spell . Oh sure My DOT's are a parlor trick spikeing up to 700 a tick after (farming away 250aa's) Never happens in pvp . and I Crit for 3500 . Dig deal with Ncps that have 15k hp and hit me for 900 QUads ( this is ofcoars trash NCP's ) ( the nameds are so out of my reach all I can do is sit in bazaar for hours hoping to buy abd trade loot to oneday buy some half azz droppable gear) ( And Too all of you NO I do not and did not buy this game to belong to some Psudoarmy )and I can't land a root or nare on ti beacuse SOE has neglected a entire class /rant off
RE: Druids ?????
# Dec 26 2005 at 6:59 PM Rating: Default
I think if whine and moan a lil more then you just might get what ya want...

"And Too all of you NO I do not and did not buy this game to belong to some Psudoarmy"

You want the really good items? the stuff you come here all the time to look at and drool over then better get enlisted in "some psusdoarmy" otherwise go back to consoles if ya want to do somethin ya dont need help from others on.

RE: Druids ?????
# Dec 23 2005 at 12:25 PM Rating: Decent
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187 posts
/Cry me a river, and while your at it, try breaking up your sob stories with some paragraphs.

I'm sure every class out there has something to ***** about. Druids have always been Sony's love child, it's about time the others get a chance to catch up.

RE: Druids ?????
# Dec 23 2005 at 12:33 PM Rating: Default
/cry on
(Paragraph) included for the dumb azz.
RE: Druids ?????
# Dec 23 2005 at 5:28 PM Rating: Default
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2,496 posts
Shut the fu[sm][/sm]ck up. It's druids like you which give the rest of us a bad name. I am happy with the way my dru is and have very little problems finding a group or soloing indoor and outdoor zones.

I wanted a better set of DoTs so I rolled a necro. I wanted a real pet who could hold his own so I rolled a bst.

Let me guess you want druids to heal like a cleric, Dot like a necro, nuke like a wizzie and have a pet that puts all others to shame. On top of the fact that we have a primitive form of crowd control and can harmony outdoors. Hell why not let us tank like a war and buff mana regen like a chanter. Who needs another class, just roll a dru.

I think the stance thing is a bad idea but I am not going to get into that right now.

All I wanted to see was a new pet which we got. I just have to wait 2 more lvls to decide whether or not it will suffice.

About the only thing I agree with you on is that we should get a little more accesable gear that is actually designed for a dru. However if your willing to put in the time and effort the DoN stuff will suffice for the non raiding dru.
RE: Druids ?????
# Dec 24 2005 at 2:26 AM Rating: Decent
I have been most happy with my druid... Our class defining skill has been that we can do most of anything... though nothing best. The only thing that I would like to see as an addition is to upgrade bobo the useless bear with something comparable to a shaman pet :-) The AA addition for a temporary pet is more like a dot than anything else :-)

Edited, Sat Dec 24 01:30:02 2005
RE: Druids ?????
# Dec 29 2005 at 12:58 PM Rating: Decent
Wait isn't that the class defining skill of the bard?
fabled
# Dec 23 2005 at 7:05 AM Rating: Decent
Hopefully the Fabled Velious mobs are done in such a way (or up long enough) that more than a few guilds get a shot at them.
RE: fabled
# Dec 23 2005 at 10:45 AM Rating: Excellent
How long do you need? They run for a month typically. Personally I feel that is plenty of time. Are you likely to get a Fabled Chestplate of Vindication or anything like that without a strong guild? Not this year I doubt. Will there be many other camps that you can get things from? Sure.

I can see a Fabled Lodizal or Fabled Stormfeather being relatively easily accessable. Dropping things like Fabled Knotted Turtlebone Rings and Fabled Section of Lodizal's Shell that is actually an item not a quest piece. Perhaps the Fabled Stormfeather drops Fabled Stormfeather Talons that are a decent 1HS but more importantly would be a better spawn time. Maybe once per hour or every X minutes with a chance of skipping a pop. Biggest benefit would be dropping the part for the Eyepatch of Plunder rather than the talons.

Maybe Velk's might have a Fabled Silver Chitin Handwraps that would be akin to what they did with the Fabled FBSS in Guk. I could see needing a good solid guild raid for a Fabled Velketor.

Wakening Lands could have Fabled Haze Panthers (since they aren't seen much). In addition to having the eyes drop for the tinkered vanishing devices, they could have a Fabled Haze Panther Eye with stats on it for the Range Slot. Fabled Wuoshi could have Fabled Crescent Blades of Luclin or Fabled Skydarkener.

Various pieces of Fabled Netted Kelp armor could drop in Siren's Grotto for the 55-60 crowd. A Fabled Fellspine could drop a Fabled Spiked Seahorse Hide Belt with a big haste stepup but ya gonna need a good group/guild.

There are a lot of possibilities. And many can be for the people who don't have big groups/guilds to reply on.

Should be interesting.
RE: fabled
# Dec 27 2005 at 10:02 AM Rating: Decent
Perhaps the server culture has changed thanks to the merges and the loss of many players, but when the fabled was done before this is what happened on my server:

Nearly all the doable by a 50+ (whether group or solo) were perma-camped by 3-4 guilds taking shifts on the mobs. So while the level 7 alts of these guilds all got fabled drops many, many people did not get a chance at stuff they were perfectly able of achieving without a raid force.

Absolutely some of the stuff should require a decent raid. Some of it should require an uber raid.

I don't know if the past would repeat itself. Several of these guilds imploded and went to WoW. My level 13 (at the time) ranger got 2 fabled drops because he was hunting in out of the way places --the one he even killed himself.

RE: fabled
# Dec 29 2005 at 1:06 PM Rating: Decent
Ahhh how I miss the Fabled Bloodstained Mantle and Fabled Screaming Mace that my pally scraped up back in the day... Outgrew the mace right away and the mantle lasted into the 30's

I still want that fabled ghoulbane... comon SOE give us a second shot at it so My pally gets a ghoulbane to weild that is worth a damn.
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