EverQuest Next
EverQuest Next: A Life of Consequence

EQ Next developers explain how emergent AI and player choice will shape the world of Norrath.

As players continue to construct items and build epic structures in the Landmark Beta, Sony Online Entertainment released its latest video with new details surrounding its upcoming AAA MMO, EverQuest Next. Join the game's Lead Content Designer, Steve Danuser, and Storybricks Lead Designer, Stéphan Bura, as they explain how player choice and emergent AI will shape the world and lead to a life of consequence within EverQuest Next.

There's also an extended version of this video!

While there is still no fixed release date for EverQuest Next, you can head over to the Landmark official website and sign up for beta to help build and test the tools used for the upcoming AAA MMO. Recent lore covering the deities of Veeshan and the Nor'I can be found on the official forum. For more EverQuest Next news, information and updates, keep it locked to ZAM!

Corey "Cyglaive" Jenkins

Follow Corey on Twitter @Cyglaive

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life of consequence
# Oct 06 2014 at 6:06 AM Rating: Decent
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Everquest doesn't handle consequence's very well. If im not mistaken the last big consequence driven Everquest expansion was Scars of Velious involving the Sleeper. If one of the top guilds didn't want anyone else to farm items from the warders they would at some point awaken the sleeper. If im not mistaken the zone some time after that would actually change and the mobs that spawned within it would as well. I could be wrong about that but since then have they ever had some permanent change like that? Now we are talking more than 18 expansions later and like i said i could be wrong but they don't have permanent consequences like that in Everquest. Doesn't sound very fun and if it is why didn't they do more of that?

Is it going to be the top end guilds doing the same thing in Everquest Next like they did in Everquest involving the sleeper or will low level characters be able to effect permanent change? I guess its a long ways off to ask that now.


Edited, Oct 6th 2014 8:11am by Rickymaru
https://www.youtube.com/watch?feature=player_embedded&v=0Ul2
# Oct 04 2014 at 8:26 AM Rating: Default
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45 posts
Some good ideas,
Please keep it unpredictable and scary
Even in newbie zones dont keep every thing uniformed. Make it so you can die brutally if you wander into the wrong spot.
https://www.youtube.com/watch?feature=player_embedded&v=0Ul2
# Oct 04 2014 at 1:15 PM Rating: Decent
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Wuolf wrote:
Some good ideas,
Please keep it unpredictable and scary
Even in newbie zones dont keep every thing uniformed. Make it so you can die brutally if you wander into the wrong spot.

Are you talking about Everquest Next? This MMO is going to be worse than WoW as far as holding your hand. This will truly be Everquest on training wheels.
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# Oct 02 2014 at 11:22 AM Rating: Decent
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/meh
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# Oct 02 2014 at 10:31 PM Rating: Excellent
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Man, I really want to be wowed. C'mon!
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# Oct 02 2014 at 9:08 PM Rating: Decent
35 posts
Yeah, what he said.
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