ZAM Interviews New EQ2 Producer, Dave Georgeson

EQII's New Producer Brings 20 Years Experience

Dave:  It's just basically choosing how you spend your money, whether or not it's entertainment that's of value to you.  'Cause it's completely optional; none of this stuff is required, if you don't want to pay for it you don't have to.  If you want to buy a really cool costume because you think it's neat and it's worth the cash to you, then go ahead!  But it's not something you have to have.  And if you want to play the game, you want to get through the first 40 levels faster and you want to buy some experience potions to do that, go ahead!  It's already pretty easy to get through it but it's your game.  You just have to as an individual customer decide whether or not it's worth money to you or not, and if it's not, no big thing.  There's still a tremendously huge, very entertaining game out there already, this is just kind of on the side. 

Will there be more of that?  Probably.  But am I committed to that?  No, not necessarily, because we've got a lot of other fish to fry.  Of course we'd always like to see more and more users into the game, so maybe there's some analysis we need to do on the beginning of the game to decide if there's ways to get people entertained faster.  Or maybe the learning curve is too serious.  Once you get into this game, I think you'd agree, there's just a tremendous amount of stuff in it, things that don't exist in other MMOs.  So it's not a matter of making the game unique and different, it's just a matter of getting new people that have never played a game like this before into the game and getting them to stick. 

One of the side things that I found really interesting when I was working at Gaia was when we polled the users we we had like 10 million go through our open Beta in the first year.  When we polled our users we found that 90% of those people had never played an MMO before and most of them had never played a computer game before!  So there's this tremendous rush of new users who have never played these kind of games before, and they don't know what they're missing.  So if those kinds of people can get into these games the communities could become gigantic.  Which would be good for everybody. 

ZAM:  I could talk to you about this stuff for hours!

Dave:  Yeah, I study this stuff for a living, so it's fun to talk about, and I don't know exactly how that's going to translate into EverQuest II yet because like I think I mentioned already I'm facing a gigantic learning curve here.  So it's going to be a while before I start trying to make any waves.  Luckily the team is real good and we've got a good plan already.  But eventually, yeah, it would be really fun to shake things up so that more and more of the people out there can find out that this is a really great product.

ZAM:  I don't know how much of what's been going on recently you've had a chance to review.  You've been there three whole days? 

Dave: (laughs) Yeah, since last Thursday. 

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Spin
# Apr 20 2010 at 9:05 PM Rating: Decent
How did you make the leap to............
I don't think it was in the best interest of the new Lead Producer of EQII to basically tell the world if you want to actually play around other people, play on AB...
from
I wanted to be around people so I was on AB......


Dunno, but all I take from that statement is that he wanted to be around some players and AB was the server he happened to choose. Anyway, the guy has a solid background in RPG's. I especially like that he was on some of the early D&D projects which were the cobblestones that paved the way for games like this one.
Likes and Dislikes
# Apr 20 2010 at 1:29 PM Rating: Good
32 posts
I like this guy's approach. He seems level-headed and reasonable. I like that he left that one company because they weren't actually interested in making a good game. I don't like that he has only stayed 2-3 years at any given project. But maybe that's just the nature of most of those projects, I dunno.

I do NOT like his focus on micro-transactions. I paid an up-front cost plus I pay a recurring monthly fee. I should get the whole game. I begrudge the existing micro-transaction system (SC) and the similar indirect model of LoN loot cards. I have at least been assuaged by the free monthly LoN packs (for a chance at items that have a non-appearance game-play impact like void portals and repair cloaks) and the various promotions giving out free station cash (I have 1500 SC and never bought any) plus the only items that are not already in game in some form are the appearance ones (e.g. xp potions as vet rewards). I don't mind things like character transfer on SC as that was a fee-based service anyway, and it's a "meta-game" service, if you will. I would like to see the prices on those meta-game services come down further, however, since they are automated now.

The Station Exchange servers are another matter. I hate that they were ever created in the first place, but I'm fine with them being separate and characters not being transferrable between them and normal servers. I'd be curious to see the player turnover statistics on the exchange servers. I bet it's high (indicating that attachment to the game is low), because there's little sense of accomplishment with gear that you just buy. It would also seem like a big hassle if you have to "keep up with the Joneses" to compete for group / raid slots. Maybe that's just me though.

Edited, Apr 20th 2010 3:32pm by Xaritus
We should all play on AB ?
# Apr 20 2010 at 11:45 AM Rating: Default
I don't think it was in the best interest of the new Lead Producer of EQII to basically tell the world if you want to actually play around other people, play on AB...

EQ2 server populations are in a bad state. This comment just solidifies that fact.
We should all play on AB ?
# Apr 20 2010 at 12:56 PM Rating: Good
32 posts
Spinning his words to promote your own agenda: Check.
We should all play on AB ?
# Apr 20 2010 at 2:36 PM Rating: Decent
Yes, my agenda for world domination...

There is no spinning of his words. "I wanted to be around people so I was on AB." His exact words.

I am not saying I don't like the guy. In fact I liked his interview. I like is approach. I don't agree with everything said in the interview but after reading it I think the game will be in good hands.
We should all play on AB ?
# Apr 21 2010 at 1:32 PM Rating: Good
32 posts
You turned his personal choice magically into a suggestion to the player base. Plus, if you actually read the context of his statement, a better paraphrase would be that he wanted to observe player interactions, so he went to the highest population server.

I don't deny that the population issue is an important one for some servers; just calling out the obvious spin. I mean, I've done it before too when I was upset over something important to me. Just sayin'.
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