Battle Adjustments

From PlayOnline.com:


This month's version update will usher in alterations to the two-handed weapon system, as well as a score of power-ups to several jobs.

As details concerning two-handed weapons were already outlined in a previous Topics session, this update will elaborate on upcoming job changes.

August will see adjustments to two-handed weapon wielding and several jobs.

If you missed our description of grips and two-handed weapons, be sure to check it out in the August 14th edition of Topics. In this edition, we will be covering job enhancements.

Beastmaster

The duration for which a beastmaster can maintain a pet invoked with the "Call Beast" ability will be extended. The new length of time, though varying depending on the type of pet brought forth, may be up to 90 minutes.
Additionally, when not engaged in combat, pet healing will be possible through use of the "Stay" ability. Finally, the experience penalty previously incurred by a beastmaster while using a charmed monster will be done away with.

Corsair

After the version update, corsairs across Vana'diel will be the happy recipients of several job enhancements.
For starters, the effect of Phantom Roll will be augmented so that the effects can be felt even when neither a large nor Lucky Roll is made. To make a comparison, the efficacy of a corsair's roll will generally exceed that of a bard's song. Should a corsair roll an 11, the efficacy will, for the most part, exceed that of two bard's songs.

The length of immobility a corsair suffers during their rolls has also been shortened. In addition, the merit point-accessible ability "Fold" will function to reduce the likelihood of busting, as well as modifying the effect of rolls.

We will also be adding new gear that will further increase the range of Phantom Roll. When using the roll and this gear in tandem, even players engaged in combat at some distance from the corsair will fall within the area of effect. And as if that weren't enough, players can even expect new ammunition with rather enticing damage ratings.

Puppetmaster

The update also brings with it two all-new heads to supplement the puppetmaster's arsenal of automaton accoutrements.

The primary purpose of both heads is to grant magic bonuses: one for healing, and the other, elemental. For example, equipping the "healing" head will cause an automaton to undergo a healing magic power enhancement. As a result, subsequent cure spells will encompass all party members, rather than the puppetmaster alone.

Careful reconsideration has led us to raise the current skill limits for automatons as well. With these increases, puppetmasters can expect to see improved performance from their automata in such areas as attack power and accuracy, magic accuracy, and more!

Look forward to the release of even more details on the day of the update!

Comments

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More to come?
# Aug 23 2007 at 4:27 AM Rating: Decent
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122 posts
Are these the only jobs that get an update, or are there others to come? DRG's deserve stuff.
More to come?
# Aug 24 2007 at 10:18 AM Rating: Decent
DRGs are getting stuff. Read the 2-handed adjustments topic.
:O
# Aug 23 2007 at 3:59 AM Rating: Decent
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123 posts
OMG!!!!!!!!!!!!!!!!

Im going to fall in love with BST all over ^^b


#REDACTED, Posted: Aug 23 2007 at 4:05 AM, Rating: Sub-Default, (Expand Post) so they wont add anything for the poor smns;_;
PUP,BST,COR -Respect
# Aug 23 2007 at 3:57 AM Rating: Decent
Yes! Finally thank you Very much SE!!!! Us Puppetmasters everywhere will thanking you for days! This also makes me want to finish leveling BST after I finish my PUP. ^^ THX AGAIN SE! ^^
Cool
# Aug 23 2007 at 2:37 AM Rating: Decent
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195 posts
1. About time they fixed that exp crap and pet healing for BST

2. They way its worded about COR, does this now mean that if a COR got 2 perfect rolls (I know slim change back to back but iv seen it happen, say att and acc ones) that it would effectively be what would require 2 or even 3 BRDS to normally do?

3. GoGo PUP maybe now it will cure ppl that need it >.>
Congratulations
# Aug 23 2007 at 2:34 AM Rating: Decent
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4,327 posts
Gratz BST, PUP and COR, looks nice.

In before NOTENOUGH.
Wewtga
# Aug 23 2007 at 2:33 AM Rating: Decent
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3,211 posts
You're a bit early for a Friday thread.... j/k j/k

I think BSTs will be very happy about this one. To quote Blizzard, "It's about time..".
Wow
# Aug 23 2007 at 2:31 AM Rating: Decent
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2,374 posts
That's pretty nice! Looks like BST is gonna get some more party invites, and COR and PUP aren't doing too shabby either.



In before IWUNDERWUTTHARGUNNANERF
Wow
# Aug 23 2007 at 7:14 AM Rating: Decent
Finally... someone in SE design development grow a brain, and intelligence and use it. This game is sorely need pure solo class, and now Beastmaster (and to some extent Puppetmaster) will be able to solo and done away from normal xp party together for good. Goodbye seeking for 3 hours, hellloooooo xp in new areas!!! Perhaps make it so that Smn and Dragoon can solo more effectively? This way SE can say that players now have options between solo and grouping, and this will revive those long lost dead old camping ground.
Wow
# Aug 23 2007 at 4:47 PM Rating: Decent
Quote:
Finally... someone in SE design development grow a brain, and intelligence and use it. This game is sorely need pure solo class, and now Beastmaster (and to some extent Puppetmaster) will be able to solo and done away from normal xp party together for good. Goodbye seeking for 3 hours, hellloooooo xp in new areas!!! Perhaps make it so that Smn and Dragoon can solo more effectively? This way SE can say that players now have options between solo and grouping, and this will revive those long lost dead old camping ground.



DRG can solo damn well good enough I mean I can reach chain 5 off Sea Puks, occasional Chain 6 when a wyvern is flying around I can take on so many things its halarious.

Drachen Armet
Wyrm Armet
Etheral Earring
Homam Feet
Drachen Brais+1

And a Mage sub...

/bow Thank you..

If a Dragoon cant solo well somthing is wrong with their head I mean you dont even need most of those but with that combo and /BLU (if pulling isnt an issue) DRG can blow apart alot of things. And Etheral Earring more or less makes the Dragoon Invincible.


Toss more solo-ability to jobs who need it not the jobs where it just takes work and tweaking..
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