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Patch for October 6/2004Follow

#1 Oct 06 2004 at 12:56 PM Rating: Decent
taken directly from : http://www.playonline.com/ff11us/polnews/news2910.shtml

New Promathia missions will be added.

-Players undertaking the Promathia mission "The Savage" will be able to proceed from Riverne - Site #A01 to Monarch Linn.

-The quest "All by Myself" will once again become available.

-The effect of the monster ability to draw in opponents will be extended to include pets, avatars, and wyverns.

-An issue in level restricted areas concerning level 75 characters gaining limit points regardless of the accumulation mode setting will be addressed.

-An issue in level restricted areas concerning the number of experience points gained being calculated incorrectly when high-level party members are KO'd will be addressed. All other instances of the number of experience points gained in special circumstances being incorrectly calculated will also be addressed.

-The amount of time that elapses before certain monsters and NMs reappear after being defeated will be altered in several areas. No changes will be made for monsters that only appear after a certain condition has been met.

-The coordinates where a character appears after using the black magic spell "Escape" will be changed for the following areas:
Promyvion - Vahzl/Spire of Vahzl

-The type of monsters appearing in several areas will be changed.

-The location of several monsters in the following areas will be adjusted:
Uleguerand Range/Attohwa Chasm/King Ranperre's Tomb

-PCs and NPCs in battle, or the currently targeted PC/NPC will be given display priority.

-Adjustments will be made to the length of time the "Memory Stream" remains active in the following areas:
Promyvion - Holla/Promyvion - Mea/Promyvion - Dem/Promyvion - Vahzl

-Item drop rates for monsters in the Chains of Promathia areas will be adjusted.

-Guild members will reveal synthesis recipes that have previously been kept secret.

-The item "antacid" will become stackable. The number of these items producible by synthesis will also be adjusted accordingly.

-When using an item, it is no longer possible to change equipment until the effect of the item takes place or until the item fails to activate.

-Fixed several other issues.

END


I for one really like this idea! :
Quote:
Guild members will reveal synthesis recipes that have previously been kept secret.


This could be potentially really nice for alchemy, since there is hardly never any new recipes. YAY!
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