TherealLogros wrote:
If the comic relief is done wrong (see: Alfrid, who was just as annoying as Jar Jar Binks to me) I'd prefer the long 'boring' battle. Since when are battles boring? They're awesome!
To be fair, the Alfrid thing may have gone on a scene or two too long. Didn't bother me that much though. It provided a bit of break from all the serious business going on. Can't be too serious.
Oh. And I forgot to mention. The whole bit about two dwarves casually commenting that they'll deal with the 100 goblins was an awesome reference for anyone who's played lots of RPGs. PCs do that sort of thing all the time, so the though process for me was like "that's crazy to take on that many!" followed instantly by "but exactly what I'd have my characters do/say". Dunno. I liked it.
It reminded me of a particular scenario where we were playing a group of our more powerful characters. We were trying to track down the super powerful nearly deity level bad guy who was causing problems. One of which was an horde of well armed minions running about. At some point we ran into about a hundred of them, all marching with their fancy armor and whatnot. They demanded that we surrender to be taken to their leader for questioning/torture/death/whatever. This prompted a discussion where someone floated the idea of allowing ourselves to be captured so as to be taken to their camp, where presumably their commander was and where we might be able to gain some insight into where his boss (ie: the big bad) was. This seemed easier than us wandering around looking for them. After several minutes of this discussion (and the final decision to surrender) it occurred to us how this would look in any sort of real world to the bad guys. Ludicrous right? I mean, there's a hundred of them, well trained and equipped, and just a handful of us. And we weren't even wearing matching armor or anything!