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#1 Sep 21 2004 at 10:41 AM Rating: Good
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So, I just got my ballista license.
What exactly happens with Ballista?
If anyone has any tips/suggestions/stories I'd love to hear them.
Thanks!
-Mistressshadow 36whm/17blm
#2 Sep 21 2004 at 11:33 AM Rating: Good
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171 posts
Well, ballista is where, (not as complicated as it sounds), you dig for "Petras". You can cash in the petras to a goal for points, and I think NOW you can only hold 5 at a time. You can only get the point after someone on your team kills the other team's..guy. Tips are, bring poison potions if you can for sleep, stay AWAY from bloody bolt and sleep bolt RNGs, plds are vulnerable and useless(:() , and, if possible, get someone to find/camp a goal.
Something I see alot of JPs do when I compete..is wait till everyone is uncheckable(cutscene before fight) to put all gear on.

Example story: The windy team had 4 RNGs..all using crossbows. Two camping the goals, two destroying the field. It was ending, score was 5-38 or so, and I had 20 or so petras..and gate breach wore off. :(

Edited, Tue Sep 21 12:34:59 2004 by Supermare
#3 Sep 21 2004 at 12:41 PM Rating: Excellent
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6,947 posts
The registration (sign-up) for a balista event begins one vanadiel day before the event starts.

The event always starts at 0:00 and runs for one full vanadiel day.

Each match is scheduled to pit two particular nations against each other, you cannot compete if you do not belong to one of those two nations

UNLESS

too many people from one nation sign up, and not enough people from the other nation sign up, in which case, members of the third nation may join on the side which has fewer members.

There is a minimum (i think) of 6 players per side, if too few people sign up for that particular match, it will be cancelled.

You must pay an entry fee when you register for the match.
The fee varies depending on the level cap for the event.

Balista matches take place with level 30, 40, 50, 60 caps, and also one with no level cap at all.

If a match is cancelled because too few people signed up, all entry monies will be returned to the registrants.

To register for a match, you speak to an NPC known as the Herald, in the zone where the match will take place.

As the time grows near for the match to begin, the participants from each side will start to form parties.

when the match begins, your linkshell is automatically removed and replaced with a special temporary linkshell which allows communication between all players on your nation's team.
When the match ends, your normal linkshell is restored.

When the match begins, all members on each side have their linkpear icon (next to their name) replaces with a color-coded flag symbol of the nation which they are playing for.

All Windurstian teams have a yellow Windurst flag by their names,
Sandorian teams have a Red Sandoria flag, and Bastok teams get the Blue(and white) bastok symbol.

Your names will also change color (if i remember correctly) to match your flag icon.
This aids in identifying friend and foe.

When the match begins, a structure known as a Rook will appear somewhere nearby.
This Rook is a sort of floating tower.

When the match begins, everyone is made invisible for 60 seconds so they can scatter, unobserved, and decide where to take up a position.

During the match, several special commands are available to use (which you cannot use during normal non-balista gameplay).

/quarry will allow you to dig up items from the ground.

sometimes you will dig up invisible potions, or HP-boosting potions, or TP-boosting potions, or poison potions, etc.

anytime an item is found using the /quarry command, your character automatically uses it.
You have no choice in this.

The real goal of using /quarry is to dig up stones known as Petras, which are meant to be tossed into the Rook in order to score points for your team.

You can carry a maximum of 5 Petras at any one time.

If you have a Petra in your inventory, you cannot score a goal by throwing it into the Rook UNLESS a member of the other team has been K.O.'d.

When a member of the opposing team is KO'd, you will see a message in your chat log indicating that a "Gate Breach Status" has been reached.

This Gate Breach Status has a time limit.
If you are unable to throw your Petras into the Rook before the Gate Breach time is up, you will have to wait for another member of the opposing team to be knocked out (killed).

The way to "toss" your Petras into the Rook is simply to get up next to the Rook, target it, and hit enter.

Your character will make a tossing motion, and all Petras you have in your inventory at the time (1-5) will automatically be scored into the Rook.

It is possible to have this action interrupted if you are attacked or put to sleep while doing it.

Every so often, the Rook will change places on the map.

If you have a Petra in your inventory, you can use the /scout command, which will tell you in your chat log which direction to go to find the Rook's location.

If you are attacked, and you die, you do not lose any experience points.

If you die, you will be automatically raised after one minute, with full HP (unweakened) and you will be invisible for a short period of time.

You can chose instead to respawn at your team's "base", which is usually a fair distance from the main action.
I am not sure what advantage this method offers.

If you have Petras in your inventory when you are killed,
you will lose them when you are revived.

If you are killed, another player may cast raise on you, in which case, you will not lose any Petras you may have been carrying.


While it can be enjoyable to go into battle directly against another player, you rarely ever have the satisfying experience of a one-to-one match.

Most often, if you attack someone from the other team, several of their friends will run to his/her aid, and beat on you until you fall down, thus allowing you to experience what yuhtunga goblins experience when players go there to level up.

Conversely, if someone singles out you and attacks you, murphy's law of inverse bad luck states that there will never be any of your own teammates nearby to hurry to your rescue.


Sleep is your worst enemy in Balista.
Mages have it, rangers have it, and they can both hit you with it from a distance.

A new modification in the recent update now makes sleep cumulatively less efective on a person, the more times they have been hit with it.
This is a nice thing.


Almost everyone will sub Ninja in Balista, even many mages.
This way, they can use Utsusemi to avoid taking direct hits.

the only mages who do not sub ninja are those who already have blink or stoneskin.

doing battle with players who have a ninja subjob is VERY irritating.


Beastmasters, or more specifically, their summoned pets, are your second worst enemy.

Nothing turns the tide of the battle in a worse way than having 6 people on your side, and 6 people on the other side, two of which are beastmasters with summoned tiger familliars, making them now a party of 8.


While it is enjoyable to run around smacking other players,
the best strategy to actually win ballista is to designate one or two stealthy people to be the quarriers, running around trying to get as many Petras as they can, and then to keep themselves safe and alive and away from the fray until Gate Breach Status is achieved, at which point they are to get themselves to the Rook as quickly as possible and score their points.

When every person is /quarrying, fighting, trying to make a gate breach, and then trying personally to score points, it can get very confusing and often ends up being far less effective.


Often people from one team will get a few petras, and camp the rook, hoping to kill anyone from the other team that attempts to come and score points. If they succeed in killing the attempter from the other team, then they have a gate breach status themselves and can often score their own points unobstructed, being already right there at the Rook.

This is one reason why the Rook shifts position periodically.

The Ballista playing area does not span the entire map, although you can certainly go anywhere on the map you wish.

The range of space that the Rook moves around in is not more than a few map squares, so the battle remains in the same general area.

During the match, all other players on the map who are not participating in the game will be invisible to you, but you will be visible to them.

Other players will oftenlike to stand around and watch the match, but they are made invisible to the participants so as not to confuse them.

If observing players speak out loud, however, you will hear them, and you may speak back to them.



Every so often, the herald will call out an announcement in your chat log, saying which side has more points.

At the end of the match, the Herald announced it it over, and everyone is suddenly trasported back to the Herald, where the winning team will be awarded its prize (some gil) and the losing team will.. do whatever.

Everyone bows, salutes, and congratulates everyone else for a game well played, and people then disperse.
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  • Tenmiles
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    #4 Sep 21 2004 at 12:44 PM Rating: Decent
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    Much better put than me, but there is (or WAS no limit) to 6. I was on a team of 3 once.
    #5 Sep 21 2004 at 1:35 PM Rating: Decent
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    Hmm... well, I was pretty sure that there is some minimum, though I can't remember what it is (and am unaware if they changed it).

    It's obviously to avoid having a team of 1 vs. 1, or 2 vs. 2

    I honestly thought there was a minimum of like 6 people per side.

    Huh.


    Either way, its the most fun when there are at least 15 people on each side.
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    #6 Sep 21 2004 at 3:00 PM Rating: Decent
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    which never happens in L30 :(
    #7 Sep 21 2004 at 4:43 PM Rating: Decent
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    wow!
    you guys have answered every question I could have possibly had!
    THank you so much!
    #8 Sep 21 2004 at 7:47 PM Rating: Decent
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    great info i will try to be in the next one if possible.. about how much gil do u get from winning
    55 rdm/27 blm
    ducian elvan
    #9 Sep 21 2004 at 9:11 PM Rating: Decent
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    meh... I forget;
    its not very much.... a couple thousand, maybe.

    You get more for winning if you're in one of the higher level-cap events, but thats simply because you pay more to enter.

    Edited, Tue Sep 21 22:13:12 2004 by Tenmiles
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    #10 Sep 22 2004 at 9:30 AM Rating: Decent
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    heh, well, you get alot of gil depending on who has less team members. but only alot ballista-wise. as in..3k or 4k?


    Edit: if it wasn't mentioned, you also get a warp to the next area after every match, and a warp back home.

    Edited, Wed Sep 22 10:31:14 2004 by Supermare
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