The paragraph before that relates heavily as well:
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Facilitating Altruism
There are several reasons why player dependency encourages relationship formation. On a superficial level, it increases the possible interactions two players could have. But it’s much more interesting than that. First of all, it increases the number of ways that players can help each other. Very frequently in EQ, you meet someone new by asking for a Bind or a Clarity. The asker is humbled, the giver is empowered, but both players usually come away from the encounter with a sense of mutual benevolence. Asking help from a stranger or being asked a favor from a stranger are far rarer occurrences in DAOC because of the relative independence the game mechanics give each player. These encounters, which are frequent in EQ and rare in DAOC, help create debts of goodwill on an individual level that foster future encounters between these two players. The following account highlights these kinds of relationships:
“My primary character is a Cleric, so on one occasion my guild was on a raid in a dungeon area and I came across one players corpse. This was unusual because of where we were and how deep we were in the dungeon. I sent this person a "tell" to see if she needed a res. She replied and was very excited that I was there to res her. After she gathered her equipment she tried to give me some Platinum pieces, which I refused since I didn’t go out of my way to help her ... I was just there. A month later, my guild was performing another raid and we were wiped out by some unexpected baddies .. The person I ressed happened to be in a group near the beginning of the dungeon where we were wiped out, and before I knew it, most of her guild was there to help clear the dungeon and get our corpses back. I mean about 30 other players went out of their way to come and help my friends out just because I helped one of their friends a month before. I don’t know many people who would do that in real life … All I can say is ... Thank you Ostara†[m, 32]
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