Yeah therein lies the fun part:
If Second and Final Coil is destroying you at level 60, it's more of a problem of people not learning the fight, but everyone who's had Second and Final Coil on farm status has said with the exception of 7 (original version), 8, 12 and 13 it was all extremely easy and hell Turn 12 was a victory lap in comparison to 10 and 11, especially final coil which is why YoshiP was actually upset when he heard FC was "easy" considering clear rate of FC was absurdly quicker than Binding Coil and Second Coil and I'm not talking about "world firsts", because that doesn't matter to people who raid for themselves, I'm talking about general clear rate people hit Turn 13 very fast compared to hitting Turn 5 and Turn 9. Turn 13 however a whole different ballpark.
Midas sitting in between Second and Final purely depends on the type of mechanics, otherwise that's not really difficult because Second Coil wasn't that tough, Final Coil was purely mechanics that could instantly end the run (T10 tethers for example) but not necessarily hard.
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No, it's more of a testament to how elitist you have to be to regularly clear this sort of content without getting utterly fed up by constant failures.
No..It's a testament of how easy the game's content is. Has nothing to do with elitism, especially since YoshiP stated himself the difficulty was set lower for Thordan but it's extremely mechanic driven (it is.) Ravana Ex is absurdly harder than Thordan Ex but Thordan Ex is simply longer, there's not even a DPS check in the fight aside hard enrage that every fight have. I mean, you do want to burn the add down quickly if you want to take overall less damage but that's more than doable if everyone is actually paying attention. Trust me, Elitism has nothing to do when the game's content is very easy, which is why A3S and A4S being overtuned is silly.
A3S is a wall for many raid groups because the coordination ONTOP of DPS check is insane, like I said if you mess up just ONE part of the fight in A3S you're done. There's no recovering because you run the risk of hitting hard enrage, the fight is literally designed to take the full enrage timer which is why you just barely beat it at times.
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So in other words, it's more of a testament of how impatient and intolerant the playerbase is. Doesn't really speak for the difficulty of the content at all, because no matter how easy/hard it is you will still get PF groups like that on day 1.
I agree people are impatient and intolerant, because you still have people who seemingly don't care about dodging AoEs and such, you too would get tired of people taking unnecessary damage or constantly messing up simple mechanics they've seen and dealt with before (thordan is basically a amalgamation of mechanics from 2.0 - 3.0 so if you have access you did primals and HW bosses before.)
For instance: Ramuh and Shiva circles (lightning/ice), you know to not stack for that, right? If anything they're consistent about keeping similar mechanics the same throughout the game, much like people I personally know have Second Coil clears (and cleared the HW storyline obviously) end up getting petrified endlessly by Echidna's Petrifaction. Turn 7 and Research Facility both has that mechanic, so you should know to look away and not tunnel vision DPS.
So yeah, I won't say it's elitism simply because the content itself isn't that hard. It's really not, but the fact there's so few capable of doing the content is more of a testament of the game not properly training players which is why those who decide to push themselves, can do the content and those who do not..well, you run into them in DF that wipes the party constantly for failing simple mechanics. (Like when we say: Stay off Bismarck if you have x stacks, people still flood onto his back and kill themselves.)
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SE needs to go back and re-tune the encounters and not just to give players an arbitrary buff. Fix A3S and A4S because they're broken, not because you don't want to upset casual players who want gear that is way overpowered for any of the content they're participating in.
This - It's overtuned. Raiders don't want easier content, just WELL DESIGNED content. Trust me, if you actually did A3S and A4S you'd agree immediately something is off. You have to cheese A4S as a basic strategy because it's that terribly designed. It's not like cheesing Caduceus in Turn 1 by not feeding and just burning him down nowadays, you literally can't complete A4S unless you cheese past certain checks.
I will say though - If for example Ravana Ex clear is a wall, that can warp your perception of the game because Ravana Ex isn't hard, at all. Compared to Bismarck Ex originally? ****, Bismarck was the REAL primal of 3.0, Ravana Ex was just a victory lap for an i190 weapon. This is why people were pissed about Bismarck dropping Obsolete weapons because it didn't match the difficulty, and with Ravana being easier (and based on Lodestone parsing, there's well over 240,000 ravana achivement gains) it just felt...bleh. So I don't doubt people can't get through content, but that doesn't change the content is in fact easy and Savage Alexander (3/4) is overtuned and poorly designed because Savage Coil was optional and thrown in as a fun little side thing to do for titles so people can see the original difficulty of Second Coil before hitting the live servers, no one requested that kind of difficulty for raid content for actual progression - not even the "top raiders" because in a game designed where bosses give you tells, having fight without telegraphs is just silly from a design perspective.
Hopefully by 3.3-4.0 things change.