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The Shaman-Rogue-or ClericFollow

#1 Jan 05 2004 at 8:22 PM Rating: Default
I cant decide which class to play, all 3 look fun...but...whats the most wanted in groups? a cleric or shaman. And at high levels are rogues good damage dealers?
#2 Jan 05 2004 at 10:22 PM Rating: Default
Cleric definitley. Without a doubt anyone would pick a cleric over anything else if they have brains.
#3 Jan 05 2004 at 10:23 PM Rating: Default
o ya forget to say yes rogues are very good damage dealers especially now with the disciplines
#4 Jan 06 2004 at 4:17 AM Rating: Decent
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Clerics are more Sort after but can if you are not the type bore you half way to DEATH.
Shammys are a very close second since at high end some people consider slowers as important as healers.
Rogues are very close to being the best DPS at the high end and even my 20 rogue BS's for 60+ quite often.

of the the 3 i have had cleric and shammy to 35+ and the rogue is 22 now but is my main alt at the moment since my wife is playing her cleric alot. i have to say for pure fun factor the rogue is the most fun but would be the hardest to get into groups.

Edited, Tue Jan 6 04:18:28 2004 by tarv
#5 Jan 06 2004 at 6:05 AM Rating: Decent
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Of the three Shaman are the only ones with an option to solo efficiently. They are also popular in groups especially at higher levels. Once people start into PoP zones a slower is almost the most required member of the group.

Rogues are good in groups but many groups fail to realise this. Their damage dealing ability is high relative to other classes right through the levels.

Clerics require a certain type of person. I was reading a thread recently which made the point that they rarely get praised when things go well but often get blamed when things go wrong. Not something I've personally experienced mind you. Someone came up with a nice analogy to sport where if the offence fails it was "a good try" (except in Rugby where it obviously wasn't) but if the defence fails they "lost us the match"
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#6 Jan 06 2004 at 8:33 AM Rating: Decent
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Overall, shammys are a better soloing class, but once clerics get to level 56 and get their hammer of judgement, they are very able to solo against undead.

Desirability for both Shammy and Cleric is very high in the 50s+ game. For Shammy its their slows and Hastes along with all their other buffs. But a group can easily just take a chanter instead. For the Cleric it is obvious, it for their heals. However, from what I have seen, most groups doing LDON or Planes will not attempt anything without a cleric. Even though supposedly a druid or shammy has adequate and almost comparable heals, most peoples confidence in these classes to heal is questionable since healing is not their primary purpose. Healing is a skill that takes time to master. Also at Level 56, you get Yaulp V, which now allows you to mana regen faster standing up than sitting, which now lets you melee in addition to healing, so this is an additional bonus.
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#7 Jan 06 2004 at 9:36 AM Rating: Decent
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My main is a 50s cleric and I can verify the paragraph below from Cobra101:

Quote:
Clerics require a certain type of person. I was reading a thread recently which made the point that they rarely get praised when things go well but often get blamed when things go wrong. Not something I've personally experienced mind you. Someone came up with a nice analogy to sport where if the offence fails it was "a good try" (except in Rugby where it obviously wasn't) but if the defence fails they "lost us the match"


No one ever notices that you're working behind the scenes keeping everyone breathing and swinging weps, but let one person die and you may get ripped because "I just lost all my buffs, I shouldn't have died" (an actual recent quote). Well, maybe you shouldn't have died, but defecation occurs.

And P.S. to those who want to tell their clerics how to play their class or to whine about the quality of their healer:

Your heal may arrive one second too late. Nite Nite.

#8 Jan 06 2004 at 10:40 AM Rating: Default
My 2cp worth.

Clerics are able to find groups about 90% of the time. Between HP/AC buffs and the ability to heal you to 100% from 5% (later in levels) is a welcome addition to anyone. Stuns and DD spells are good vs most mobs and undead really don't stand much of a chance against a cleric, period. If you like to group with people and be the one who makes or breaks the group/adventure, Cleric is a good choice.

Shamans are able to find groups about 70% of the time. They have a wide variety of spells from stat buffs to heals to slows and haste to SoW. Many a group would take a shaman if the cleric/chanter combo is not available. Why not? You are getting 2 classes of spells in one class but you also know the saying, 'Jack of all trades, Master of none.'

Rogue is IMO the 2nd best DPS in the game and are able to find groups about 30-40% of the time. The Backstab ability is amazing damage at low levels and just gets better with 'age'. The problem is they can't go toe-to-toe with a mob which limits what they can do solo or when mobs aggro. Mind you, most groups don't look at rogue as the first, second, or even third option until the role of tank, healer, and slower are filled. I have seen a group with a Paladin/Monk/Rogue/Cleric/Wizard/Chanter....OMG...the DPS was so incredible that the cleric never let anyone drop below 80%and even starting doing DD spells because they had mana to waste.

Bottom line: You want a group? Cleric/Shaman/Rogue
You want to deal some serious damage? Rogue/Shaman/Cleric (switch shaman and cleric for undead purposes)
You want to spend most of your time by yourself? Shaman/Cleric/Rogue

Hope that helps.
#9 Jan 06 2004 at 11:34 AM Rating: Decent
This is my perspectives on this issue:

I play both Shaman and Cleric classes.

While the Shaman and Cleric classes both share some abilities. I consider the Shaman as the definate thrill seekers choice.

You will find that in most high-level dynamic groups that the Shaman can not only hold his own against high-level mobs better than a Cleric. He can deal out massive amounts of damage per second with all the DOT spell combinations available. Shaman make excellent pullers due to their crowd control abilities. I find that I get the most thrills from being the puller in LDoN groups (hard setting) when you know every pull will be 3-4 mobs. Pulling with root, slows, and debuffs gets the ole blood pumping.

The Cleric class without a doubt are the best healers. But their responsibilty within high level groups is not to do half healing and half melee. They can do it if the group has the appropriate classes to provide both high dps and backup healing support. But face it, once the Cleric goes DA due to attacking mobs, their done. Druids and Shaman have to pickup the Clerics responsibilities until the Cleric can get back into the fight.

Ether way you go, alot of it all depends on the skills of the player and knowing the strengths and weaknesses of the character class. In the end, when you exceed those parameters, the Cleric rez is the end result...

Del
#10 Jan 06 2004 at 10:22 PM Rating: Good
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Ok, this is from 65 Cleric's perspective. Everyone seems to have an opinion that Clerics do one of two things, they heal and they melee. While I do both, melee mostly when I am solo/duoing or in a small group where more DPS is needed and tanks don't really need heals that much, those aren't the only things I do. Here are some of the things I do on most xp crunch sessions. First of all, I do buffs. This is simple, usually I do HoV on the group and BoR to all the casters. Sometimes when we are in a very dangerous area where any down member can mean a wipeout, I cast Devine Intervension on the MA and CC, usually the chanter.

When the mob is pulled, I also cast reverse damage shield line of spell on the mob. I also have mana free hammer pet that does decent damage so I cast that as well. I usually have root out just in case we have some issues with unexpected adds, specially in an area where CC can not keep up with all the adds. Also, I always have my stun out. When a mob is hitting on the poor Chanter who keep getting mez interrupted, I throw in a quick stun to give the Chanter chance for the mez. Both root and stun works well when there is no snarer in the group. I usually stun, my stun lasts 8 secs, and that takes care of the mob. If not, just root until finished.

Finally, healing to me is an art. You have to understand the players' statistics as well as mob's abilities to keep the healing time down. The real artistic talent is shown when the you-know-what hits the fan. I always make sure not only the tank survive, Chanters survive too. When there are 3-4 PoP level mobs are hitting on the tank and the Chanter, there is where the fun begins.

Doing all of these things certainly keeps me busy while in a group. To me, Cleric role is what you make out of it. You still need to sit/mount med between the beginning and the end of the battle to get mana back but if mana is not a problem, just go all out and keep busy.

Taushar
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