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How does Exp work??Follow

#1 Jan 05 2004 at 3:06 PM Rating: Default
Ok this may be tough to ask. I am trying to find a website or information from any of you that would explain Experience. Basicly I am wondering if a mob has a set amount of experience points that you recieve by defeating it.

Maybe another way of asking it would be like this: Is there a way to determine what each mobs experience points are worth. For instance --> If I fight mob1 I may get 40 points of experience toward the next level, but if I fight mob2 I may get 200 experience points toward the next lvl. Is there a websites that explains how all this works in solo and in grps? Does grping add exp or take it away? I am all confused and yall are too probably now :-) Any info would help here.
#2 Jan 06 2004 at 12:20 AM Rating: Default
Basically:

1. Each target has a set amount of XP, but the XP you receive is proportional to your level. The amount of XP you get is increased from the base amount for each level above you the target is, and is decreased from the base amount for each level below you (and is cut to zero below a certain number.)

2. Irrespective of how much higher the monster's level is, there is a limit to the XP you can get for a single kill, equal to a fraction of the total XP you need for the next level. I think it's about one tenth of the needed XP. So you can't get lucky, killed a level 48 monster at level 19, and get four levels or something.

3. With group play, your group splits the BASE XP evenly, and it's then adjusted for your level. However, the base XP is adjusted for the size of your group; with a 6-person group it's like a 30% bonus. So IF your group can bring in targets regularly, you can get more XP as a group than you can solo; however, if targets aren't numerous, you won't make much.

4. Base XP is higher in some zones for the same monster.
#3 Jan 06 2004 at 11:56 AM Rating: Decent
They changed group experience a while back.

It works something like this:

2 persons, 50% of solo experience, plus 20% bonus, or 60%.
3 persons, 33% of solo experience, plus 40% bonus, or 47%
4 persons, 25% of solo experience, plus 60% bonus, or 46%
5 persons, 20% of solo experience, plus 80% bonus, or 36%
6 persons, 20% of solo experience, plus 80% bonus (no thisis not an cut an paste error)

Seems to me there is another factors as well. The higher level PC in the group may take a larger share, but will still level slower than the lower level due to the fewer experience points needed for the lower to make the next level. So the above is assuming all members of the party are the same level.

The Nappy One
#4 Jan 06 2004 at 12:30 PM Rating: Good
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I don't think you'll find the split is anything like equal.

The share of the experience is determined by the proportion of the total group experience requirement for the next level. I did an example on a thread a while back. Might have been on the old forum though.

Briefly if you add the exp points needed by each member to attain their next level together and take the individual's number as a proportion of that then you get the share. If a level 40 needs 50,000 to get from 40 to 41 and a level 36 needs 45,000 (figures from thin air btw) to get from 36 to 37 then the 40 gets 50/95 = 53% and the 36 gets 45/95 = 47% of the exp from the kill. With wider differences and full groups this can make more difference.

Exactly what happens to the differential gain is not entirely clear. If the mob is green to one of you then certainly the other person does not get all the exp, some is lost. I believe that you only receive the share you would have been entitled to anyway.

The exp bonus is added to the mob yield as best I can see. So if it was worth 1000 solo it would be worth 1800 to a 5 or 6 person group. This is much easier than modifying percentages.

I am not aware of any quantified site offering a "points per mob" table. the actual figures for exp points are never revealed and I'm sure if such data were available all EQ sites - this one included - would have the figures posted in the bestiary.

The question on grouping is further complicated by the reasons for grouping in the first place. For many classes grouping enables them to take higher level mobs than they could solo. So the comparison is not there. Alternatively/As well it offers a faster kill rate so that while you might have been able to kill that mob alone and get 100% of the exp for yourself, if your group can kill 5 of them in the time it took you to solo then you have not 5 times but 9 times (5 * 1.8) the exp yield split 5 ways.
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#5 Jan 06 2004 at 11:01 PM Rating: Default
Ok so what you area all saying is that it is a bit cloudy! Not realy for sure, because of the different varriables that can be present in any given situation. None the less I have learned quit a lot from the above posts, and I appreciate it.
#6 Jan 07 2004 at 3:11 AM Rating: Decent
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One of the ideas to get from the above posts is that as you add people to your group, the experience is divided amongst more people, so although there is a bonus, the experience per monster is less. (Your experience per hour, though, will almost definitely go up by a lot with each added person.) However, an important thing to note is that there is no difference between a 5 person and a 6 person group. So really there is never a reason not to take on a 6th person if you have a 5 person group, because it can only help and not hinder. Well, unless the person is totally incompetent, but we don't want to think about that.

Game on,

The Oneiromancer

Edited, Wed Jan 7 03:13:06 2004 by Oneiromancer
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