Kunark Ascending sounds like it has some interesting things (I've been away from EQ2 for awhile, and have to say EQ1 is a bit jealous of what --as in more, EQ2 is getting)
New game features:
Ascension Classes
another way to level/improve your characters
original appearances
Each Ascension class has a different elemental damage type. Casting the Ascension spell converts all your damage to that type.
4 Ascension classes: Etherealist, Elementalist, Thurmaturgist, Terramancer
Combo abilities
Epic 2.0 Weapons
Mostly archetypal meaning Fighter, Mage, Priest, Scout, with specific subquests tied into your class and tying into the old story lines from the original Kunark. You receive a brand new weapon at the conclusion of the quest with a new/upgraded appearance.
requires a Fabled Epic Weapon from the original Kunark (not Epic Repercussions)
Must be Ascension level 5 to start the Epic 2.0 quest.
No feathers over people’s heads, no blue POIs, sometimes invisible quests. We’ll have to work together on the quest details.
Mercenary Gear
Rather than replacing your merc, you can power up your existing mercs
If you pre-order Kunark Ascending, you get the Mercenary feature.
Player gear or Mercenary gear can be applied to your mercenary.
You start with head, shoulder, and 2 other merc equipment slots. You have to train your Mercenary (time investment, you can spend Daybreak Cash to speed up the time) to unlock the other 4 equipment slots.
Wardrobe tab
Items with an appearance can be consumed (destroyed) and added to your Wardrobe tab. It no longer eats up bag and bank space.
compatible with House-placed dummies.
From the livestream, it looks like 18 slots per slot so 18 Head items, 18 Shoulders items, etc.
More slots presumably purchased with Daybreak Cash.
New Tradeskill Recipes, Signature Quest, and Gear
So... are people excited about this?