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4.1 Goodness (MSQ Spoilers)Follow

#1 Nov 11 2017 at 9:07 PM Rating: Good
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So I'm a little late to the party, sue me.

I just finished 4.1 MSQ this morning, and wow.

Okay, so there was a minor annoyance in the insta-fail conditions in the solo duty... I am NOT a fan of insta-fail get-kicked-out-of-duty conditions in solo duties, but meh. I wouldn't have minded so much if it weren't such a long fight (for a solo duty) and allowing 1.....ONE..... orb to touch a person means insta-fail and you gotta start all over from the very beginning. Woulda been nice if they had a midway checkpoint, like, when Fordola comes running in.

But other than that, let's talk about the awesomeness of the 4.1 MSQ.

First off, we have that kick rear (sigh, ZAM....) cuttscene in the prison. I love it when FFXIV makes you feel like your character is ridiculously overpowered, either mechanically or emotionally, or just being the WoL in general. It's one of the things that makes me love FFXIV, same reason I loved Mass Effect 2, they did very similar things with Shepard there. You are playing this ludicrously powerful character that nobody can understand how they can do what they do... but for me it was just Tuesday kinda thing. I love that stuff! Others might not, but I do lol. Fordola's reaction to what she sees and how she's just floored... there she is whining about her bad hair day and then she takes a peek into the WoL's memories... well now... who again has no idea what it's like? lol. I do hope to be seeing more of Fordola in the future... drag her along for some more eikon-slaying, I think.

The little jaunt with the sultana was nice too, I love how this game's MSQs will sometimes take you back to earlier areas you've not stepped foot in for hundreds of hours. Can't remember the last time I had ran clear out to that tree in Thanalan, wow that brought back memories of when I stood next to Papashan and helped him out last time I was there.

And then we got the Lakshmi battle, the aforementioned Solo Duty. Did anybody notice how the AI beats your common party member in dealing with simple mechanics? Stacking, standing apart, the AI performs better than human players usually do, lol. Of course it's probably scripted to do that, but hey. Scripted or not, the AI controlled characters actually did what they were supposed to, lol. Next time I fight a primal, can we just take them along and forget about this whole Duty Finder thing? lol. Just need to grab Krile or somebody that can cast a heal, Fordola can tank (just give her a shield), and I can just do my thing and we'll be fine.

And then there's the new dungeon which I found to be.... OK, I guess? Nothing special, but it wasn't bad per se. I found it to be rather easy mechanics-wise, though the last boss was somewhat difficult to dodge if RNG chose the wrong directions/abilities in succession. But failure to dodge was usually rather a light penalty, minor damage + vulnerability debuff.. as long as you didn't eat too many of them (usually only eat them if RNG is bad) you're still fine, not gonna die or anything.

I do like the fact it drops 315 though, need to run that place some more, hopefully there's weapons in there.

Overall, I rather enjoyed 4.1 MSQ.

Edited, Nov 11th 2017 10:09pm by Lyrailis
#2 Nov 13 2017 at 2:38 AM Rating: Decent
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Yep, it's why I said prior to stormsblood knowing that they've pulled guest developers and some of the previous XI designers/programmers (since having modern tech to work with they can do a lot more) is why I had even an iota of excitement for this expansion.

I'm not in the slightest surprised that AI performs better than standard players, especially working on a character on the Aether datacenter, I've seen some **** that makes me question if they should even be playing an MMORPG. Even your Squadron plays better standard players, and that's saying something because they're still fairly "brainless" until you max their prowess out.

Sadly, Dungeons in Stormblood post release are stated to be an afterthought (not in direct words) as they said there will only ever be ONE in updates. but if we continue to get more content like Unending Coil, I'm perfectly okay with that because that was the most fun I had in this game since Second Coil days.

Storywise, I can definitely tell the one who wrote for XI and earlier 2.0 and Steppes 4.0 wrote for 4.1, so I actually enjoyed it. My main issue is just your character literally being the end all be all, which I think is why I'll forever like XI's story more technology aside - your character felt more 'human' rather than a conduit like in XIV ironically since even when you finally become "human" you just rub some spit on it and become a god again shortly after.



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#3 Nov 13 2017 at 5:38 AM Rating: Good
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Wait, your squadron actually does stuff? *blink* Other than WoW Garrison Style missions? When did they add That?

And yeah, I kinda figured that dungeons would be rather sparse, though over time the list will get bigger as they release more updates, even if it is only 1 per update, though it's kinda sad that they seem to be going the way of WoW and relying upon raid raid raid raid raid to do everything. Sometimes I enjoy the 4man team content more than I do the 8-man, especially as a healer. 8-man healing is either too boring because the content is so easy that one healer can handle it and the other is basically a DPS, or it's too hectic and both healers are spamming nonstop and oftentimes overlapping (but still expected to DPS anyways somehow)... never seems to be in-between.

As for the story... well, FFXIV I think is just meant to be a power trip game. Power tripping is fun sometimes, right? So every now and then new MSQ stuff is released and you get to do some more power tripping with your favorite demigod character. Same kinda deal that was in Mass Effect, where Shepard was just one big power trip. Some people loved it (like me) other people loathed just how ridiculous some of the stuff Shepard could do and get away with.

FFXI... well it lacked the technology to really deliver anywhere near as good of a format (don't get me wrong, there -is- story there) but the general feeling I got from FFXI is that your character is simply weak because they constantly need help from NPCs, especially in Adoulin and RoV (which is all about your PC building an army of NPCs) where you can't seem to do anything without someone saving you every other cutscene (like the first cutscene in Adoulin, for example). That's kinda.... eh. I prefer XIV lol.

That, and you know... 15 years is a long time to wait to get any kind of coherent closure on all the storylines in the game. FFXI seemed like this... jumbled mess of a story with lots of threads but nothing holding the threads together until RoV finally came out to finish it all off.

FFXIV, however, has a beginning and it flows logically from there, even if some of the fetch quests seem a bit gratuitous at times, there's at least a nice flowing story where one thing leads into another, which leads into another in a logical progression.
#4 Nov 13 2017 at 12:53 PM Rating: Decent
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Yep, get em to level 50 and you can unlock taking them into dungeons now. (Best way to level them to 60.) You can even glamour them now.

Yeah I mostly liked XI's story because you're more witnessing a story unfolding rather than being the (overpowered) center piece. So while you obviously have a large hand in stuff, it's not necessarily "your" story in a sense until RoV tying everything together. I like that type of story telling more honestly, since with XIV's story, you tend to run into some weird consistency problems due to having to take players who played 1.x into consideration and those who were "born" post the calamity.

I don't mind the raid everything setup..I just...wish they were more fun or challenging, since yeah you need accessibility, but I guess being unable to introduce difficulty levels (properly) would be more work.
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#5 Nov 13 2017 at 1:37 PM Rating: Good
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Huh. I did not know that about the squadron. Mine's been sitting at 50 and well, the only missions I saw were stuff for XP scrolls and such and I was like "meh" because the requirements to GET those scrolls, well... after like 3 failed missions in a row, despite me trying various different setups, I was like "this is not worth it..." and I forgot about them.

Never saw/heard where they made any changes to the system... so basically they're to just help you solo old dungeons then? I solo'd Arboretum as my 70 PLD... it was mildly difficult, mainly because of lacking DPS. Never got close to dying, it just took about as long as a full group back in the day would have lol. Maybe even longer.
#6 Nov 13 2017 at 7:32 PM Rating: Good
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Lyrailis wrote:
but the general feeling I got from FFXI is that your character is simply weak because they constantly need help from NPCs, especially in Adoulin and RoV (which is all about your PC building an army of NPCs) where you can't seem to do anything without someone saving you every other cutscene (like the first cutscene in Adoulin, for example). That's kinda.... eh. I prefer XIV lol.

Part of that is a fundamental difference in storytelling style between the two games. In XIV you are the chosen one, wielding literally god given superpowers. In XI you were just a random adventurer who stumbled into the big events and followed the important people around. You were a support character, not the star.

And honestly, I prefer the XI format here. I felt a more satisfying sense of accomplishment in XI's story. I earned my successes through hard work. Aphmau liked me for me, not because I was a demigod who could hand wave all the problems away.
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#7 Nov 13 2017 at 7:32 PM Rating: Good
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Edit: Damn wonky Zam servers.

Edited, Nov 13th 2017 7:36pm by Karlina
#8 Nov 13 2017 at 10:55 PM Rating: Good
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Karlina wrote:
Lyrailis wrote:
but the general feeling I got from FFXI is that your character is simply weak because they constantly need help from NPCs, especially in Adoulin and RoV (which is all about your PC building an army of NPCs) where you can't seem to do anything without someone saving you every other cutscene (like the first cutscene in Adoulin, for example). That's kinda.... eh. I prefer XIV lol.

Part of that is a fundamental difference in storytelling style between the two games. In XIV you are the chosen one, wielding literally god given superpowers. In XI you were just a random adventurer who stumbled into the big events and followed the important people around. You were a support character, not the star.

And honestly, I prefer the XI format here. I felt a more satisfying sense of accomplishment in XI's story. I earned my successes through hard work. Aphmau liked me for me, not because I was a demigod who could hand wave all the problems away.


Different strokes and all I suppose.

I get what you're saying, I suppose I just enjoy power trips now and then and XIV delivers on that front in spades and does a pretty good job of it too.

I never meant to say that XI's story was bad or anything... I just enjoy being the hero.
#9 Nov 13 2017 at 10:56 PM Rating: Good
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Karlina wrote:
Lyrailis wrote:
but the general feeling I got from FFXI is that your character is simply weak because they constantly need help from NPCs, especially in Adoulin and RoV (which is all about your PC building an army of NPCs) where you can't seem to do anything without someone saving you every other cutscene (like the first cutscene in Adoulin, for example). That's kinda.... eh. I prefer XIV lol.

Part of that is a fundamental difference in storytelling style between the two games. In XIV you are the chosen one, wielding literally god given superpowers. In XI you were just a random adventurer who stumbled into the big events and followed the important people around. You were a support character, not the star.

And honestly, I prefer the XI format here. I felt a more satisfying sense of accomplishment in XI's story. I earned my successes through hard work. Aphmau liked me for me, not because I was a demigod who could hand wave all the problems away.


Different strokes and all I suppose.

I get what you're saying, I suppose I just enjoy power trips now and then and XIV delivers on that front in spades and does a pretty good job of it too.

I never meant to say that XI's story was bad or anything... I just enjoy being the hero.
#10 Nov 17 2017 at 12:58 PM Rating: Good
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So as an update I tried the squadron dungeons, and I'd have to say that this is pure awesomesauce.

The tanks do slightly annoying things, that I hope SE would tweak in the future as they receive feedback, but the whole concept of its own is awesome. I've done several runs now where I took my DPS classes into dungeon runs and I've gotten so many levelups in a short amount of time, I think that this beats PotD now as you don't have to worry about the huge waste of time if you fail a run, and the XP is actually faster. The rewards aren't as good though sadly, but still.
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