lordbyter wrote:
Does anyone know where to find mobs that dont flee at low health for level 45 to 50? Thanks :)
Goru'kar Mesa has all sorts of mobs in that level range that flee... but aren't social. So you can kill them right in front of their pals. Do avoid any sort of named though, until you are sure you can handle it (named in a lot of The Serpent's Spine lower zones are a significant boost vs. the normal mobs). That zone also has the "weaker than normal" mobs that /con the same colour (say dark blue) as a regular difficulty mob in the majority of the game.
If you are a kiter or careful root-rotter, Blackfeather Roost is a great place to hunt (and can take you 50-70 if you want). The difference here is that tons of social mobs and runners, it's all about using the space to control them and knowing the wandering pathing.
As for the actual "no fleeing" then Gbaji's advice is spot on. For 45-50 you will have some success digging in Kunark zones, but devs were tricky then so odds are they have live mobs mixed near and social to your undead. A lot of the ghost undead (like Sarnak or Iksars) behave oddly so you'd be having to test case-by-case if they flee or are social.
Oh... "undead side" of Gulf of Gunthak beach might serve your purposes. Swim over from the lighthouse, it's the side on your left. The right side has all sorts of mosquitos, nifliks and human beggars. On the left you have a lot of waterlogged zombie trolls and such.
Lastly, my memory is foggy on it... but I seem to recall Chardok B (halls of betrayal) having a lot of undead and mobs that like to stand still and get beaten.